
Luna Park
Visual scripting platform for webdev.
After a lot of work, I finally released the early access version of Luna Park! It's not even close to the final vision I have for it, but the foundations are there.
My vision is to have a complete suite of features to build webapps, with components, backend, scripts, database, config files, export and hosting! But for now, you can only build scripts with a visual scripting editor.
Building such product require a tremendous amount of time, and I don't plan to stay bootstrapped to reach my vision in 10 years. I want people to use it and get some feedback to raise some funds, and then hire some developers to speed up the development and scale of Luna Park.
I hope to close my first round before the end of the year, raising $1.5-2M, to have a dream team starting 2023!
Check it out: https://luna-park.app
Visual scripting can be a bit complex to master, and leaving a big chunk of documentation for users to read is a no-go to me. So I got inspired by video games, and build a small experiment to learn visual scripting in a gamified way.
It's a series of puzzle to learn how to use visual scripting while following a little story, a bit like Advent of Code.
I got a lot of great feedback about it, and people seem to love it! The difficult part was to make puzzles challenging enough, but not too difficult to give up. It's not perfect yet, but some managed to solve all the 8 available puzzles!
You can try it out here: https://luna-park.app/challenge
2 Likes
Comment
I started to work on Luna Park back in 2021. I have this idea to make some kind of Unreal Engine for the web in the back of my head for a while.
So I joined Entrepreneur First, an international talent investor, in their Paris office at Station F. I met countless awesome people it was a great time! I learned a ton of stuff, and if you're thinking of launching something, I suggest you to check it out.
But I ended up leaving the program because what I was building was not a "solution". It's a "toolkit", a creation tool that let people solve their own problem.
And that's a completely different way to build a product. People were very interested, but wanted to be recontacted once they could try it. You can't "fake" a creation tool to see if people are interested.
Imagine being pitched Photoshop but not seeing the product. You can't show fake footage, or manually done project, because the whole purpose of Photoshop is to be able to create any image.
This meant the product had to be somewhat built before talking to potential customers and investors. A risky move I took to focus on the development of Luna Park.
1 Like
Comment
About
Developing a piece of software shouldn't take years. Luna Park makes software development accessible to anyone with zero code, with no compromise.

Comment