NetGrind

Turn boring online courses into addictive RPGs.

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May 7, 2026 I built an RPG layer for online courses because 97% of students never finish them

Online courses have a 3% completion rate. Let that sink in.

Every course creator I've talked to has the same story: students buy, start strong, then ghost after week 1. The content is good. The price is fair. But nothing keeps them coming back.

I got tired of watching it happen with my own community, so I built NetGrind.

What is NetGrind?

NetGrind is a gamification add-on that plugs into existing course platforms — Skool, Whop, Teachable, Discord — and turns them into RPGs. Students earn XP for completing lessons, collect gold, battle bosses, maintain daily streaks, and get AI-graded assignments. No platform migration needed. It's a layer on top of what you already have.

The result: completion rates jump from the industry-average 3% to 40%+.

Who it's for

We're built for crypto/trading mentors, high-ticket coaches, Discord community leaders, and digital hustlers running cohort-based programs. If you run a Skool or Whop community and your students stop showing up after week 1, this is for you.

Where we are now

Built solo from Poland. 3 weeks in. Live at netgrind.online.

Pricing is $67/month + 10% revenue share, with a 14-day free trial and no credit card required. The free trial exists because I want creators to see the engagement spike before they pay a cent.

What's next

Looking for early adopters — course creators who are willing to try it and give brutal feedback. If you run a community on Skool, Whop, Teachable, or Discord and completion rates are killing you, let's talk.

Happy to answer any questions below.

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Online courses have a 3% completion rate. As a course creator I got tired of seeing students ghost after week 1. NetGrind is what I built to fix that — an RPG layer where students earn XP, gold, battle bosses, and mainta