I've been making B2C apps over the last 6 or so years. I've loved doing it and learned so much but it's just too difficult a market with a relatively low ROI compared to B2B. After 3 months development in the B2B space I'm excited to be soon launching my first offering, Bookly - https://www.booklyapp.com/
I've recently posted about an early access beta, unfortunately it got buried pretty quickly in the new posts section: https://www.indiehackers.com/post/beta-bookly-a-crowd-sourced-library-for-your-company-in-slack-6ccb31df77
• Cosmic Badger: Launched May 2015, worked on it for 2 years, 160 copies sold at $1 a copy
• Scenario Game: Launched Nov 2018, worked on it for about a year, 15.4k installs, ~50 DAU
• Yes or No: Launched March 2019, worked on it for 3 months, 7.6k installs, ~20 DAU
• Scenario game and Yes or No collectively have make about $1.60 p/m revenue through intermittent banner ads (wanted to nail retention before focussing on monetisation but never made it that far). They require no maintenance except when Facebook decides to deprecate their SDK and make me upgrade or face being cut off.
• Cosmic Badger got reviewed in a couple of big mobile game sites (despite being quite amateurish). It got slaughtered for its poor graphics and lack of music.
• The Scenario Game caught the attention of a pretty big publisher, it unfortunately fell short on some retention/marketability tests and went no further. That could have been a game changer.
• It's possible to succeed in mobile app development but it's extremely hard to make money unless you build something truly remarkable. If I were to enter this space again, niche products like utility apps have more chance of making a sustainable income.
• Mobile game space is over saturated, best chances of succeeding are through a publisher or through the rare chance of going viral
While it's easy to view these all as failures, they're successful in so many other ways. I look back on all these projects and see glaring holes where I went wrong (whether it's presentation or just basic idea validation before committing years to a project) and that's a sign that I've evolved. My first project took 2 years, my most recent took 3 months. Wish me luck on the next venture!