
RealWork
Communication & Task Management for the Mobile Workforce.
Finally, after some delays, we have launched our mobile-first employee management and communication platform for the frontline workers to the Google and Apple app store.
We decided to make it free forever and only charge for large organizations that want to use the desktop interface to control crews, connect with APIs, etc.
RealWork™ started out as a way to improve productivity for the 80% who belong to the mobile workforce and don't sit behind a desk at an office but are working out there in real life. Through some of the feedback we've gotten we've changed a few things and have decided to make the mobile app free forever (but charge a premium for those who want to have control over teams via the web app. It's been a lot of work but I am very proud about the result of the app. Both with user experience, features, and the conceptual angle we've taken.
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This week I did a demo for a potential major client in the fire security space of RealWork.
Today they wrote me to say they are excited to move forward!
This is despite them already having started implementing another system. If it goes well they will be implementing this to all their other divisions (1000 people in all).
Time to bring out the champagne!
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Wow that's awesome Thomas. Congratulation.
May I know if there a particular industry or industries you are targeting? And do you price it per user?
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Fundamentally I am targetting the 80% of the workforce who doesn't sit behind a computer to do their job. Construction, retail, manufacturing, installation, inspection, hospitality anything that requires humans to go out in the real world and do their job.
My model is not fully developed but I am doing the following.
Mobile apps are free tier. You can create todos and manage 80% of what you need to do from the mobile although creating lists obviously isn't as fast as doing it on the web.
If the company wants to control the team and have more control they use the web-app which is a much more advanced version and gives them much more control.
I will then charge those pro users per usage per month. I.e. if a user have used the app within a given month they will pay, if not they won't.
I am developing a flexible pricing model that is "recession-proof" so to speak.
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Hey Thomas, sorry for the late reply. Thanks for the answers.
It's very interesting what you are working on. I currently live in India where a large percentage of the workforce is actually not behind a computer.
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Yesterday I presented and demoed RealWork (a communication and task management tool for the non-desktop workforce) for our first potential customer. This was a big day because it was going to prove if there was value in what we are doing. The demo went great and after I was done they started to discuss amongst each other which is what you want them to do. I answered the questions, probably went a little too far on a few answers (once you're done pitching, stop pitching and just answer questions). However, overall it went very well and they all saw the value this would bring.
What's interesting about this space is that 80% of the workforce belongs to this non-desktop category yet only 1% of investments from silicon valley goes into this space. Most of the productivity improvements have benefitted the desktop workforce, we want to change that. Will follow up with whether they say yes or no. Both are milestones as it will teach us something important about our product and how to sell it.
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After many years of trying to find a proper development partner, I finally found a team out of India that are independent thinkers and have the ability to take visual design and implement as designed. We decided to make the app in native form rather than react-native something turned out to be a great time saver. I also had a very unique process on how to brief them which have turned out to be very strong (I will write about this at one point)
RealWork is currently in closed beta and I am looking for anyone who would be interested in having a say in how an app for their industry is made.
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That's exciting! If you're running a closed beta for both Android and iPhone versions of your game, gather feedback from your beta testers and use their input to make improvements and fix any issues before releasing the game to the public. If you have any questions or need guidance on managing the beta or any other aspect of game development, feel free to ask. Good luck with your game!
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The game is in an advanced testing phase for Android and iPhone platforms, known as "closed beta." During this stage, a limited number of players are given access to the game before its official release. This helps developers identify and rectify any issues, refine gameplay, and collect feedback from a select group of testers to ensure the best possible user experience when the game is available to a broader audience. It's an essential step in the development process, as it allows for thorough testing and improvement of the game before it becomes publicly accessible on Android and iPhone devices. Thanks
About
My dad was a plumber and my mom a cleaning lady. I grew up in the construction industry and often spent days on various construction sites with him and worked at my moms company when I was young.



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