
Revere
Notes and reminders to remember people you meet.
While not a product milestone, joining Indie Hackers is a personal one.
I've always been self-sufficient and solitary in my work. It's made me a jack-of-all-trades which has served me well, but it's also limited how many people know about this project, not to mention made it a lonelier road. Joining this community is a big step for me and I can already feel it's the right one.
This was a bittersweet milestone. On one hand 50 subscribers is halfway to your first 100 paying customers but on the other, I expected growth to be faster.
What became clear to me was that Revere wouldn't become a viable business if I didn't get serious about marketing... something I find quite uncomfortable.
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The Holy Grail of an app creator is to get featured like this on the App Store, and it was really exciting, but it wasn't a game changer in terms of revenue. First off, it was only on the Canadian App Store which has 1/10th the reach of the US store, but also because downloads β users β subscribers.
If anything, it exposed the weak parts of Revere.
Thing I didn't expect... all your friends thinking you're now a millionaire π
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Two days after launching subscriptions in Revere the first person subscribed. It was a monthly subscription. The last time I was that happy to get $5 was when I was 10 years and still getting allowance.
I put the date in my calendar and took a thousand screenshots β I knew this would be a cool moment to look back on someday.
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This was a big deal β Revere was now free to download and with a Premium subscription level. It represented the first step to Revere becoming a sustainable business.
Building subscriptions into iOS is a monster project and I was glad it was over. Definitely hire a developer who has done this before β there are so many edge cases and opaque, poorly documented functionality that it'd impossible to get it right your first time through without a good guide.
I made the decision to grandfather in existing users to be 'Premium for Life'. It would forgo some subscription revenue from a group of early adopters but I did it for a few reasons:
- It wouldn't be fair to someone who just paid for the app the day before to have to double pay.
- Would create some good will from the early adopters
- It felt like the right thing to do
- In the long-term, a few extra subscriptions wouldn't be worth the bad vibes
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I sent a message to a generic email address at Apple meant for developers to provide updates new app updates or releases. It was literally something like updates_981c9d0@apple.ca and I expected it would end up in some massive avalanche of emails.
However, I still took the time to write a really thoughtful email outlining why Apple customers would love Revere. I hit all of Apple's sweet spots β simple design, easy to use, helps make people's lives better, built by a single person, only available on iOS β and to my surprise, I got an email back and a feature on the 'Apps Page'.
That was a crazy day!
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Revere is available to the general public for the first time. The beta was the least functionality I thought would be useful: add a person, a note, and a reminder.
This was a quiet launch only through personal social networks to start getting feedback from people using it in real-life.
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This is when the current version of Revere began to take form. This was my 3rd attempt. In the first two attempts I learned you need to know enough about the technical side for the big decisions, and a lot of people like the idea of being a co-founder but don't appreciate how much work is involved.
As a non-programmer, I asked a few friends to build the app for me. I paid them, but well under half what they're worth, and I'll be forever grateful for their help.
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About
I was always bad with names and details about people...Β and forgetting made it awkward to stay in touch. I wanted to be better in my relationships.

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