
Spheric: Rotate picture puzzle
Turn monochrome chaos into color in a zen sphere puzzle
Hi everyone,
Please excuse my English as I am using a translator to write this post.
I want to be 100% honest about my journey with my mobile game, Spheric.
For the past few months, every evening after coming home from my daily job, I dedicated my free time to building this project. I handled everything solo—from the initial concept to writing every line of code.
I started this as a personal challenge and a hobby to learn programming, but I won't pretend I didn't hope to make some side income from it too. Creating something original that people genuinely enjoy while earning a bit of revenue was the goal.
Now the game is released, and I'm hitting the hardest wall of solo development: total invisibility.
The game might not be for everyone, and I'm completely open to criticism. But the most frustrating part is that nobody can even find it to give it a try. Without marketing, you are basically a ghost.
For those of you who built projects after your day jobs: how did you overcome this initial zero-visibility phase?
If you'd like to take a look, Spheric is a zen visual puzzle where you swap and rotate spheres to transform monochrome chaos into colorful images.
I’d really appreciate any feedback—whether on the game itself or on strategies to gain visibility.
About
I wanted to learn programming and challenge myself to create a unique, original game that people would love. Spheric exists to prove I could bring my own creative idea to life and share it with players

2 Comments
Have you tried making a web version? It looks fun, but asking people to install something is a high bar to get over.
One thing that stood out to me is how different building and being discovered actually are.
Finishing a product resolves the uncertainty of "Can I build this?" The next phase introduces a completely different uncertainty: "Can the right people ever find it?" They're easy to treat as one journey, but they demand very different kinds of progress.