Tapit!

Simple iOS arcade game

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March 7, 2021 Launched!

Last year I came across some old code on a backup hard drive. Among various projects I found the code for an iOS arcade game I developed in 2014 called “Tapit!”. I opened it in Xcode and after fixing the build settings I was able to run it on my device. At the time, the iPhone came in only one screen size. I had hardcoded coordinates throughout the code so there were some layout issues. Apart from that it worked pretty well. This is in stark contrast to every Swift app I’ve opened after more than 12 months. The stability of Objective-C is lovely.

I spent a few days fixing bugs, fixing the hardcoded coordinates, and updating the graphics. It’s simple but I still found it fun to play so I’m re-releasing it on the App Store today.

You can download it for free.

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About

I created this iOS game in 2014. I recently rediscovered the codebase, patched it up, and relaunched it for fun.