VowelA Engine

Game engine for realtime big worlds generation

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July 13, 2019 Almost got a testable project

Going to finish in a month a testable project of simple 2d/3d engine. We've got a render module with ability to easily create a little 2d game and simple 3d cube-render game on C++/OpenGL.
Got a working sound engine and continuing with creating model-based generation system. Then will move to dynamic polygon creating module and a special thing for our MVP/Prototype - is a 4d cube. That's going to be an amazing thing ever!

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April 20, 2019 The Idea..

Our team is worked hardly on developing our last three projects for android phones.
We've created a chess project. It calls "The Chess" (Check it out: https://play.google.com/store/apps/details?id=com.stanDev.TheChess). I've started developing it myself and then worked on it with my little team of independent developers (one co-founder, one programmer and one designer).
Then we started developing a fan port of Dota 2. (Look at this amazing game: https://play.google.com/store/apps/details?id=com.VowelA.TheD2S). We got a good community support on youtube. But this is not a commercial product, it's more like experience for our team.
The last project we've created was a fast developed project. 2D game it calls Terrasky (Here's the link: https://play.google.com/store/apps/details?id=com.vowela.terrasky). We've tried to create a little commercial game with a good trailer, but no success on it (it's just a small project, alright). Check out the video: https://www.youtube.com/watch?v=q7NmrrtJec0

And for now we have a lot of ambitions for creating our own game engine! Our next game project is a realtime world generating game. We haven't found a solution in other game engines (in politicy, perfomance and other balance stuffs) so we decided to create our own optimized engine that will be opened for people and us.
This is kind of revolution in game engines, because it'll be pointed only on realtime generating and big optimization. More info later!

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About

Our engine will be pointed on developing realtime world generation games and apps. We are planning to support VR/AR technologies, terrain constructing from real world geo data, infinity worlds and micro simulations.