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4 Comments

Question: What is your "go to" recipe for setting up a new web based product?

Question: What is your "go to" recipe for setting up a new web based product?

I'm curious to find out how different people's processes are when they're setting up their next tempting web project.

In a nutshell mine would be something like:

  1. Agree on idea/concept, then niche validation via SEO tools
  2. Confirm MVP with wireframe via Photoshop
  3. Agree on available domain + logo concept in Photoshop
  4. Build MVP + pages with Photoshop + web tools
  5. Launch site and establish social media profiles
  6. Lay out marketing plan and product roadmap
    etc etc...

My goal is to find the most common mentalities and processes established when producing a new web product in 2018/2019.

on January 29, 2019
  1. 6
    1. Discover problem
    2. Learn about problem (direct sales)
    3. Validate demand for a solution to problem (direct sales)
    4. Build product and adapt/test it with feedback from sales
    5. Keep doing 4. while working on scalability (eg adding other channels, optimising pricing etc)
    1. 1

      Could you elaborate a little more on
      your Step 3? I'm assuming you mean market research here? What concrete steps do you take?

      1. 2

        I think step 3 doesn't really have a 'one size fits all' approach.

        It depends on what problem you're solving. And for whom.

        When I set up a jewellery ecommerce store, for example, I came up with 20 mockups of jewellery products. I then went out to friends/friends of friends who I though would be ideal customers, and asked them to make preorders.

        I made it clear that I would only be producing the pieces which had preorders, so if they liked it they needed to put their money where their mouth is (mouths are?).

        With a software product, there are a few different ways of validating the demand.

        One way I'm a fan of is to offer to solve the problem as a (paid) consultant. That way, you know there is a demand for the product and get paid to build it.

        Another is just to ask people to preorder. I know there are founders who are uncomfortable doing this, but it does work.

  2. 1

    A rough "sketch"

    1. Have problem
      0.1. Capture as many of my own ideal solutions for problem
    2. Ideate solution to problem with other people who have problem
    3. Get paper prototype in front of other people with same problem
    4. Build out MUP (Minimum usable prototype)
    5. Make it better
    6. Market to larger audience