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16 Comments

Any Android users willing to help a fellow indie hacker?

Hey indie hackers! I recently launched the android version for the logo game. I don't have an android phone though, so I've only been able to test on an emulator. Would anyone be willing to download and give my game a try and tell me if there are any bugs or crashes?

https://play.google.com/store/apps/details?id=com.logomobile

  1. 1

    Tried it on a Huawei (Honor) 10 running Android 9.

    Bug:

    • Sound not playing after locking phone. How to reproduce: launch the app, play, lock the phone, unlock the phone to continue game, sound is not playing (even my music in the background is lowered)

    Ideas/Improvements/Requests:

    • Could you ship the app with a few levels already loaded ? It's weird to me having to download levels on a newly downloaded app.
    • Add a progress bar on top of the app when guessing logos. It would give us an idea of where we are, without the need to go back to the screen level
  2. 1

    I tried it out on Pixel 2 XL running android 9. Overall very nice, but i had some small issues:

    • Home screen was blank on first run. Switched to settings screen and back to get the levels to display.
    • Landscape view is not an optimal experience, logo text ends up behind the "keyboard" and only 3 columns are displayed on the screen, leaving a lot of blank space on the right hand side.
    • When i tried the reset option in settings the popup said Cancel and Delete. Maybe the options should be Cancel and Reset?

    Hope it's helpful. Keep up the good work!

    1. 1

      This was super helpful. Thanks for testing and finding these issues!!

  3. 1

    I gave it a try and it looks good, I had a couple of little quirks. I'm using Google Pixel 2 on Android 10.

    The first problem when I launched the app the first time, I got the screen with the rounded arrows not doing anything and nothing seemed to happen until I clicked load levels and then arrows started to spin and I got the view loaded.

    The second issue was when I then clicked the beginner section icon (the easy peasy), I got a blank view with just the action bar with the title "Easy Peasy") but nothing else and I had to go back and then go back into the easy view for it to list the logos.

    Its a good little game though, surprised how many I recognised :)

    1. 1

      Awesome! Thanks for the feedback, Looks like I have some fixing to do!

      1. 1

        No problem, glad to help :)

  4. 1

    Hello! Just tested it in a Motorola G6 phone on Android 9! The game is really good looking not any issue here, i did not have the audio issue thatt tyler had but my transitions were a bit laggy when switching screens and the animation on winning.

    Keep up the work the game is great!

    1. 1

      Thanks thomaz! Appreciate the feedback 😊

  5. 1

    Hey, I gave it a quick test run (~5 minutes) on my Razer Phone 2 running Android 9 Pie. All looks well, no crashes I saw or anything.

    Two requested tweaks:

    • The installed name is "Logo Mobile" - I think "Logo Game" would be better and it would match your Play Store name.
    • I have my phone on vibrate, but your game still played sound when I tapped the letters. Generally games detect whether a phone is set to vibrate or not and auto-mute themselves. At the very least please provide a mute option (if it's there, I did not see it).

    It's a really good looking app, by the way! I hope you have much success with it! :) What did you use to build it?

    1. 2

      hey tyler, thanks for trying it out and this was incredible feedback!!!!

      I used react-native to build it with a ruby backend (written with roda)

      1. 1

        Sweet! I hadn't heard of Roda (mainly used Rails and Sinatra myself in the past), that's a cool looking framework.

        Are you happy with React Native so far? I've been considering a few different mobile app frameworks and while React Native seems the most popular, it's hard to tell from the outside what the long-term development experience is like.

        1. 2

          I used react native a few years ago and upgrades were a nightmare. Ever since they switched to cocopods though it’s been 1000x better. Definitely recommend it now!

          1. 1

            Okay, cool! Thanks! :)

  6. 1

    Would you be able to try and buy a used Android phone off Amazon? I bought an old refurbished Pixel when I started working on my Android app and it's been well worth the cost. You could probably find something cheaper, but I paid around $100 I think.

    You don't need the newest or best phone - though it should be able to run the latest Android version.

    1. 1

      One of my goals is to reach profit on the app, so I'm trying to keep my costs very low for this project. So far I've made $5 (ad revenue) / $(125 app store fee + google play store fee). If I get a lot more android installs, I definitely would buy a refurbished phone

      1. 2

        Totally understand and you probably have the right approach. The reason why I brought this up is that I spent a lot of time trying to debug on friends' phones - I wasted a lot of time and wish I had just bought a phone from the start 😅

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