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15 Comments

Feedback on my waitlist page — daily invention learning game — be brutal

Hey IH — Riley here 👋
Just launched my waitlist page for INVENTD — a daily invention learning game that teaches real product design skills.
Would love brutal honest feedback on the page:
• Is the concept clear immediately?
• Does the headline grab you?
• Would you sign up?
• What would stop you from signing up?
Waitlist page: https://tally.so/r/kd7kvr
Any feedback — good or brutal — massively appreciated.
— Riley, building INVENTD 🍭

on April 20, 2026
  1. 1

    Late to this thread but the comments above already hit the big copy
    stuff (background, who-it's-for, examples). Different angle:

    The page has no signup CTA above the fold. I scrolled past several
    paragraphs of body copy before I knew where to actually join the
    waitlist — and most visitors won't scroll that far. For a Tally
    form specifically: pin a "Join Waitlist →" button under the
    headline, anchor-linked to the form below. Or just lift the email
    field up into the hero. Either move recovers the visitors who
    decide in 3 seconds whether to commit.

    Second one: no social proof. For a waitlist, even something like
    "247 builders already on the list" or "Joined this week: Sarah,
    designer @ Linear" is huge. Right now nothing tells me anyone else
    thinks this is a good idea — and "I'd be the first" is friction.
    The moment you have any real number, ship it. Until then, post
    screenshots of the first signups as they come in.

    Page is solid otherwise — concept's intriguing once you parse the
    body, the 10/40 minute split is smart positioning. Just front-load
    the ask.

    Happy to dig into the funnel maths if useful — DM me here.

    — Josh

    1. 1

      Hey Josh — really appreciate the specific funnel advice.
      You’re right on both counts. CTA is now higher in the hero and I’m changing the counter to something honest until real numbers come in.
      The 10/40 minute split resonating is good to hear — that came from earlier feedback in this thread.
      Updated page: getinventd.netlify.app
      — Riley

  2. 1

    Here's some brutal feedback:

    1. I didn't want to stay on the page because the background color is distracting. I changed it in Dev Tools just to read the page. It looks better as basic white.
    2. I don't get who this is for. The headline and the opening copy don't make that clear.
    3. The design is non-existent, but not in an interesting brutally minimalist way. It's just simply not there.
    4. If this is a game, it should feel like it. It should feel fun. It should feel interesting.

    Big question - Am I building product instincts or a portfolio? Now that I'm asking, what do instincts get me?

    Why am I building a zero-waste chocolate bar? Why am I building a self-heating ski system?

    Am I already an inventor? Am I trying to land a job or invent a breakthrough product to take to market? Am I just trying to learn interesting stuff? Why am I on this site?

    My recommendation is - identify your single ideal customer, figure out what they want, and write your copy to speak to that.

    1. 1

      Really appreciate the brutal honesty — this is exactly what I needed.
      You’re right on all counts. I’ve rebuilt the page completely based on your feedback:
      • White background — done
      • Clear who it’s for — added three specific customer profiles
      • Feels like a game now — floating XP badges, streak display, live example puzzle
      • Shows a real game screenshot so people see what a session feels like
      The single ideal customer question was the most valuable thing you said. I’ve narrowed it to: curious adults who’ve always wanted to invent something but never knew where to start.
      New page: getinventd.netlify.app
      Would love to know if this version passes the 5 second test.
      — Riley

  3. 1

    A "daily invention game" is a sharp angle, Riley. You’re moving education away from passive consumption and into a competitive, daily habit. The challenge with "learning games" is always the "so what?"—you need to prove that playing INVENTD actually builds transferable product design skills, not just trivia knowledge.
    I’m currently running Tokyo Lore, a project that highlights high-utility logic and experimental builders like you. Since you're focused on gamifying the invention process, entering your project could be the perfect way to validate your "daily habit" loop with a network of high-level makers while your odds are at their absolute peak.

    📝 Brutal Landing Page Feedback (Tally Form)
    The Hook: "Daily invention learning game" is a bit soft. Try something like "Train your brain to see product gaps in 2 minutes a day."
    Friction: Using a Tally link instead of a custom domain feels like a "side project." Even a cheap .com or .io with a clean hero section builds 10x more trust for a "learning game."
    Proof of Concept: Since it's a game, show a screenshot of one "puzzle." People need to see the interface to know if it feels like a chore or a dopamine hit.
    The "Why": Be clearer on the outcome. Am I becoming a better founder, a better designer, or just a better trivia player?
    🕹️ Gamified Education & Product Design Leads
    The Wordle Effect: A case study on using "Daily Challenge" mechanics for retention.
    Teaching Product Sense: A deep dive into simulation-based learning.
    Waitlist Psychology: A thread on optimizing simple forms for high conversion.
    💡 Key Anchor: Don't sell learning; sell leveling up

    1. 1

      Really appreciate the brutal honesty — this is exactly what I needed.
      You’re right on all counts. I’ve rebuilt the page completely based on your feedback:
      • White background — done
      • Clear who it’s for — added three specific customer profiles
      • Feels like a game now — floating XP badges, streak display, live example puzzle
      • Shows a real game screenshot so people see what a session feels like
      The single ideal customer question was the most valuable thing you said. I’ve narrowed it to: curious adults who’ve always wanted to invent something but never knew where to start.
      New page: getinventd.netlify.app
      Would love to know if this version passes the 5 second test.
      — Riley

      1. 1

        Much better — this already feels clearer and more “real” as a product 👍

        The screenshot + game feel helps a lot. It actually looks like something I’d try now, not just read about.

        One thing I’d still test:
        → make the outcome even sharper

        “curious adults who want to invent” is good, but
        maybe push it toward a result like:
        → “spot product ideas in daily life”
        → “train product thinking in 2 mins/day”

        That might make the value click faster.

        Overall though, big improvement — the direction is strong now.

  4. 1

    First thing I’d tighten is the hero: I don’t immediately get the daily loop, who it’s for, or why I’d join the waitlist now, so I’d make the headline more concrete and add 1–2 lines showing what a session actually feels like. I usually run 2–3 versions of copy like this through TractionWay.com before shipping since you get real human reactions plus written reasoning in a few hours, and it’s been useful for figuring out which promise actually lands instead of guessing.

    1. 1

      Thanks for the feedback — I’ve actually just rebuilt the hero completely based on earlier comments in this thread. New headline speaks to the feeling before explaining the product.
      Updated page: getinventd.netlify.app
      — Riley

    2. 1

      Thanks for the detailed feedback Riley — really useful framing.
      “Don’t sell learning — sell leveling up” is the line I needed to hear. I’ve rewritten the hero around that idea.
      On the “so what” question — I’ve landed on product instincts as the outcome. Specifically: the ability to look at any problem and know how to approach building a solution. That’s what INVENTD builds through daily practice.
      New headline: “I always wanted to invent something. I just never knew where to start.” — speaks directly to the feeling rather than the feature.
      New page: getinventd.netlify.app
      On Tokyo Lore — I’ll check it out. Always interested in what other builders in this space are doing.
      — Riley

  5. 1

    first thing, maybe try a different colour or make the text stand out more, its kinda mixed in with the page

    1. its an interesting idea, the "10 min if curiosity" sounds a cool plan and it can we written better, cut out the bloated stuff and keep it sleek and sharp
    2. the headline does a good job honestly
    3. not yet
    4. i think some visuals would help loads, cuz rn the idea is only in people's head and nothing to look at, the whole page is just text

    i think even some visuals will help a lot

    plus there are some things repeated twice at the bottom, the no spam and no credit card thing

    this is a decent start, build on it
    good luck buddy

    1. 1

      Thanks for taking the time — really helpful.
      You were right about everything. The page was all text with nothing to look at. I’ve added:
      • A live phone mockup showing the actual game interface
      • A real example puzzle so people can see what Phase 1 feels like
      • Colourful invention cards showing what you’ll learn from each challenge
      • Removed the duplicate trust lines at the bottom
      The “10 minutes of curiosity” angle is something I’m keeping — it resonates with the audience I’m targeting.
      New page: getinventd.netlify.app — would love to know if the visuals make the concept clearer.
      — Riley

  6. 1

    Concept isn’t the issue — clarity is.

    Right now it reads interesting, but not urgent.

    I don’t instantly feel:
    → who this is for
    → why I need it now

    “daily invention learning game” is vague.

    If it was something like:
    → “build real product instincts in 10 mins/day”
    it lands much faster.

    That shift alone could lift signups.

    Also — small note, if this becomes something people commit to daily, your name/brand will matter more than you think.

    1. 1

      Really useful framing — you’re right that clarity is the issue not the concept.
      I’ve rebuilt the hero around exactly this. New headline:
      “I always wanted to invent something. I just never knew where to start.”
      The thinking: lead with the feeling everyone recognizes before explaining the mechanism. “Build real product instincts” is now in the subheadline — you were right that it lands faster.
      On the brand name — genuinely curious what concerns you about it. Too vague? Hard to remember? Something else? Would love your honest take.
      Updated page: getinventd.netlify.app
      — Riley

      1. 1

        Also launching on ProductHunt on May 14 — if you want to support the launch: producthunt.com/products/inventd?launch=inventd