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4 Comments

Feedback on my waitlist page — daily invention learning game — be brutal

Hey IH — Riley here 👋
Just launched my waitlist page for INVENTD — a daily invention learning game that teaches real product design skills.
Would love brutal honest feedback on the page:
• Is the concept clear immediately?
• Does the headline grab you?
• Would you sign up?
• What would stop you from signing up?
Waitlist page: https://tally.so/r/kd7kvr
Any feedback — good or brutal — massively appreciated.
— Riley, building INVENTD 🍭

posted to Icon for group Landing Page Feedback
Landing Page Feedback
on April 20, 2026
  1. 1

    A "daily invention game" is a sharp angle, Riley. You’re moving education away from passive consumption and into a competitive, daily habit. The challenge with "learning games" is always the "so what?"—you need to prove that playing INVENTD actually builds transferable product design skills, not just trivia knowledge.
    I’m currently running Tokyo Lore, a project that highlights high-utility logic and experimental builders like you. Since you're focused on gamifying the invention process, entering your project could be the perfect way to validate your "daily habit" loop with a network of high-level makers while your odds are at their absolute peak.

    📝 Brutal Landing Page Feedback (Tally Form)
    The Hook: "Daily invention learning game" is a bit soft. Try something like "Train your brain to see product gaps in 2 minutes a day."
    Friction: Using a Tally link instead of a custom domain feels like a "side project." Even a cheap .com or .io with a clean hero section builds 10x more trust for a "learning game."
    Proof of Concept: Since it's a game, show a screenshot of one "puzzle." People need to see the interface to know if it feels like a chore or a dopamine hit.
    The "Why": Be clearer on the outcome. Am I becoming a better founder, a better designer, or just a better trivia player?
    🕹️ Gamified Education & Product Design Leads
    The Wordle Effect: A case study on using "Daily Challenge" mechanics for retention.
    Teaching Product Sense: A deep dive into simulation-based learning.
    Waitlist Psychology: A thread on optimizing simple forms for high conversion.
    💡 Key Anchor: Don't sell learning; sell leveling up

  2. 1

    First thing I’d tighten is the hero: I don’t immediately get the daily loop, who it’s for, or why I’d join the waitlist now, so I’d make the headline more concrete and add 1–2 lines showing what a session actually feels like. I usually run 2–3 versions of copy like this through TractionWay.com before shipping since you get real human reactions plus written reasoning in a few hours, and it’s been useful for figuring out which promise actually lands instead of guessing.

  3. 1

    first thing, maybe try a different colour or make the text stand out more, its kinda mixed in with the page

    1. its an interesting idea, the "10 min if curiosity" sounds a cool plan and it can we written better, cut out the bloated stuff and keep it sleek and sharp
    2. the headline does a good job honestly
    3. not yet
    4. i think some visuals would help loads, cuz rn the idea is only in people's head and nothing to look at, the whole page is just text

    i think even some visuals will help a lot

    plus there are some things repeated twice at the bottom, the no spam and no credit card thing

    this is a decent start, build on it
    good luck buddy

  4. 1

    Concept isn’t the issue — clarity is.

    Right now it reads interesting, but not urgent.

    I don’t instantly feel:
    → who this is for
    → why I need it now

    “daily invention learning game” is vague.

    If it was something like:
    → “build real product instincts in 10 mins/day”
    it lands much faster.

    That shift alone could lift signups.

    Also — small note, if this becomes something people commit to daily, your name/brand will matter more than you think.

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