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9 Comments

From Idea to Revenue in 5 Working Days

From idea to revenue in 5 working days – Indie Hackers

  1. 2

    Great story! Just a small thing, the fixed top bar is a bit annoying, I think your page would look even better if you removed it and made it a bit slimmer (like 50% if the current height). Just some feedback, good luck!

  2. 1

    This was a great story Jeremy, I am sure you were a big inspiration for a lot people here.

    Good luck with your project man!

  3. 1

    I love Kismet! I love that I can share my profile and projects passively and organically and get a peek at what others are working on.

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      I'm so glad you like it! Please let me know if you have any ideas for improvement, I'm always looking for feedback.

  4. 1

    Great writeup! I too have a huge idea list. Glad I'm not alone.

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      Thanks! The ideas list is a blessing and a curse: it's always looming out there but sometimes it comes through with the goods.

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    This comment was deleted 7 years ago

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      Interesting question... What would you have done in case of "crickets" as a result?

      Do you have some kind of fallback plan to marketing sideprojects? How long would you have pushed forward?

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        I probably would've just let it run and promoted it here and there rather than continue to actively work on it as I am now. After a few months of nothing happening I would've just quietly shut it down.

        Getting users wasn't really the point, though: I built it because I wanted to ship something, everything else after that has been a bonus.

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          This comment was deleted 7 years ago

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      Thanks!

      You're absolutely right: when I started working on Kismet the idea of sponsorships never even crossed my mind. It's common advice to "just ship it" but I don't think I really understood that until now.

      There's definitely a balance between shipping this quickly and taking months to build something. I don't think there are any one-size-fits-all rules: it depends on the product and more importantly its customer or audience.