We just released game channels! Game channels are a way of sending messages between players that are subscribed to a topic in real-time using sockets. You can use them for chat systems or even game state updates.
Channels can be created by players, joined and left. A channel’s owner can update channel information, transfer ownership and delete the channel.
They also have props which let you store extra custom data about your channel. For example, you could create a public channel for all players to join or a private channel where players need to reach a certain level before they can join.
Check out the channel docs for Godot here: https://docs.trytalo.com/docs/godot/channels. There’s also a new demo showing off how to build a chat system with just one script.
You can get the latest version of Talo from the Godot Asset Library or GitHub.