Talo Game Services

An open source self-hostable game backend

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December 23, 2024 Game channels now available!

We just released game channels! Game channels are a way of sending messages between players that are subscribed to a topic in real-time using sockets. You can use them for chat systems or even game state updates.

Channels can be created by players, joined and left. A channel’s owner can update channel information, transfer ownership and delete the channel.

They also have props which let you store extra custom data about your channel. For example, you could create a public channel for all players to join or a private channel where players need to reach a certain level before they can join.

Check out the channel docs for Godot here: https://docs.trytalo.com/docs/godot/channels. There’s also a new demo showing off how to build a chat system with just one script.

You can get the latest version of Talo from the Godot Asset Library or GitHub.

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October 27, 2024 Hey IndieHackers!

This is Talo - an open source game backend for building games faster and making better data-driven decisions in your game. Talo is made up of different services, integrations and SDKs:

⚡️ Event tracking
👥 Player management (including cross-session data, groups and identity management)
🎮 Unity package
🎮 Godot plugin
🗃️ Data exports
🕹️ Leaderboards
💾 Game saves
📊 Game stats (global and per-player)
⚙️ Live config (update your game config from the web, no releases required)
🔧 Steamworks integration
💬 Game feedback

Talo is free for indie developers, forever. We've even have a demo dashboard you can browse to better understand Talo. Come find us on Discord if you have any questions or just want to show off your game!

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About

Building games is hard and adding interactive online functionality is even harder. Talo exists to help game developers focus on building their game while providing them the tools to better understand their players.