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17 Comments

How many hours will (or did) development of your MVP take?

How long did development of your MVP take? In case your MVP isn't live yet; how many hours do you plan to spend on it?

on September 24, 2019
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    Pod Hunt (https://www.indiehackers.com/product/pod-hunt), was ready to share with friends in about a week, soft launched it in a week later. About 2-3 hours per day.

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      That's fast! Congrats on the 500 users, earlier this month

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    I initially started https://kvdb.io as a weekend project and a technical challenge to build a key-value database as a service from scratch to... scratch an itch. One weekend turned into a week turned into a month, but I finally launched it, after roughly 100 hours of time spent. It sat idle for a year, slowly gathering users, until I went full-time on it this month in order to try to grow it and figure out the product-market fit.

    I still regret not launching sooner and more uglier :)

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    5 minutes to build in my head, 2 months in the real world and going. I'm giving it 4 months, so 2 more months to go. I spend about 30minutes-1hour 3-5x a week on it.

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      Thanks for your reply! Do you have any people who are interested in the app before you launch it? How did you validate your idea?

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        I'm interested in it. I'll use it. I'm solving my own problem

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    Logo Game took ~2 months while hacking away on weekends

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      Thanks for your reply!

      The website looks minimalistic but clear, I like it! I'm not personally interested in logo trivia, but probably I'm also not in your target group.

      Perhaps I would've been more interested if the game would be about general company trivia. The "Did you know..." section almost got me to play it, but I didn't feel like downloading an app for it. Are you planning on releasing a web version? Even if it'd just be a sneak preview, I would enjoy playing it for a bit.

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        No web version planned but an android app is on the way in the near future!

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    It took less than an hour and I did it on video. It was literally just an ugly page of HTML and I had zero shame about publishing it.

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      You didn't fall for the dangerous over-engineering trap. Do you think the social nature (sharing / teaching) of alchemist camp helped with that?

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        My severe repetitive stress injuries that made it painful to type are what "helped"! Otherwise I'd have gotten lost in fractal rabbit holes of engineering just like I did in 2016/2017.

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    160 hours, 4 weeks full time currently in progress for my mobile app MVP on the last week. Didn’t start building until I had about 100 fully opted in users and had ample conversation with them about the value they see in the product.

    Look - Share shopping notes | Shoplook.us

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      That's an interesting approach that you took, getting 100 opt-ins first. How do these opted in users affect the current development of the MVP? Are you communicating with them frequently, or are they waiting for the product to be finished?

      Even though you specifically mention that you're not just a review app: what do you think is the biggest problem of product reviews nowadays, and how will "look" address this issue?

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    UseHoney (https://usehoney.io) took 1 day to build a really ugly proof of concept, 3 days to get to a messy but functional prototype, and 7 days to get to an MVP that I felt was shareable. Now I'm currently 24 days in since I wrote the first line of code, and I've managed to update the overall design/branding of the site and get it to a point I'm pretty happy with, and just shipped a second feature! It's pretty exciting what you can build in less than a month if you start really small and just keep iterating and making progress.

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      Good job so far! How did you find your first 10 users in this short timeframe?

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    This comment was deleted 4 years ago

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      You're completely right that MVP's differ greatly in how much time they take to create, but also on when their creator(s) are satisfied and feel ready to present their idea to the world.

      The reason I asked the question was to get a very broad idea of how much time indie hackers spend on their MVP's. It's not meant to compare the MVP's, because in that case the number of hours spent would only be a single variable among many others indeed.