Hi everyone,
I recently launched Neonstar Arcade, a mobile-first Android arcade app with a collection of quick-play mini-games.
The idea is simple: instead of building one large game, I wanted to create a pocket arcade where players can jump between small games, chase high scores, unlock badges, and play offline without needing an account.
Current features:
Multiple arcade-style mini-games in one app
Offline gameplay
No ads
High scores and badges
Mobile-first touch controls
Simple pick-up-and-play sessions
I built it with Godot, and this has been a fun learning project around mobile game design, game balancing, Android exports, Play Store assets, credits/licensing, and polishing UI for smaller screens.
I’d love feedback on:
The launcher/home screen experience
Which mini-game feels most fun
Whether the badge system makes the app more replayable
Any ideas for simple arcade games to add next
Google Play link: https://play.google.com/store/apps/details?id=com.neonstar.pocketarcade
Thanks for checking it out. Happy to share more about the build process too.