
I’ve used a lot of habit and productivity apps over the years.
At some point, I realized something uncomfortable:
Most of them weren’t actually changing my behavior in a meaningful way.
They made me feel productive… but not necessarily become more disciplined.
Apps like Habitica are great at one thing:
They make habits feel fun.
You complete tasks, earn rewards, level up a character, and see progress visually.
And for a while, that works.
It helped me stay consistent with small routines.
But over time, I noticed a pattern:
I could miss tasks without real consequences
I could restart anytime
I could “game” the system emotionally without changing much in real life
It felt like progress… but it wasn’t always real discipline.
That gap started bothering me.
Because in real life, discipline doesn’t work like a game.
The more I thought about it, the clearer it became:
Most habit apps remove consequences.
And without consequences, everything becomes optional.
If you skip a habit:
Nothing really happens
You don’t lose anything meaningful
You just continue tomorrow
That structure is fine for beginners.
But for people trying to break serious habits or build strong discipline, it can be too soft.
I wasn’t struggling with motivation.
I was struggling with follow-through under pressure.
That question led me to build something different.
Instead of another gamified tracker, I started experimenting with a pay-to-commit system.
That eventually became a web app called Abstenence.
The core idea is simple:
You don’t just “track” a habit.
You commit to it.
Users choose a short challenge — typically 2, 3, or 5 days — and commit to a specific habit goal.
It could be:
quitting a habit
avoiding distractions
or even enforcing a positive behavior
To start, users pay a small commitment fee.
That changes the psychological framing immediately.
It’s no longer:
“I’ll try this habit”
It becomes:
“I’ve invested in this commitment, so I need to follow through”
At the end of the challenge, you either pass or fail.
There’s no soft middle ground.
The payment isn’t about revenue first.
It’s about psychology.
When something has no cost, it’s easy to abandon.
But when there’s even a small commitment involved, your brain treats it differently.
It introduces:
accountability
loss aversion
and seriousness around execution
It forces a shift from intention to action.
As I kept building, I realized another issue:
Even with commitment, systems can still be “gamed” if they’re too flexible.
So I experimented with a stricter operating mode called A-Plus Mode.
In this mode:
Sessions are not endlessly persistent
Leaving the app can log you out
Challenges are time-bound and strict
Progress cannot be casually edited or manipulated
The goal wasn’t to punish users.
It was to reduce loopholes that make self-deception easy.
If the goal is real discipline, the system shouldn’t quietly allow avoidance.
One interesting thing I didn’t expect while building this:
The same system can be used for both removing habits and building them.
Instead of saying:
“I will read every day”
You can structure it as:
“I will not skip reading for 2 days”
So failure is defined by inaction.
It turns positive habits into something with accountability, not just intention.
Building Abstenence has made me rethink what habit tools actually do.
There are roughly two approaches in this space:
Motivation-based tools
streaks
rewards
gamification
Commitment-based systems
consequences
constraints
accountability
Both have value, but they solve different problems.
Motivation helps you start.
Commitment helps you finish.
Right now, Abstenence is still early.
I’m focusing on:
making the challenge flow simple
keeping the system strict but usable
and testing how people respond to commitment-based habits
The long-term idea is not just to build a habit tracker.
It’s to build a system for short, high-accountability discipline challenges.
Something that sits between:
habit apps
and personal accountability contracts
I don’t think gamified habit apps are useless.
They’re actually great for getting started.
But at some point, I needed something different.
I didn’t need more motivation.
I needed a system that made follow-through unavoidable.
That’s what led me to build Abstenence.