I made a game in the style of Wordle. A different game but the same one-puzzle-per-day format. I'm interested in feedback on the game and also on the business model. https://www.indiehackers.com/product/wordhuddle
Positives:
Improvements:
Design:
Product marketing:
As a general note. It's so hard to acquire customers. IndieHackers need to think a lot more about product marketing.
Thanks for the thoughtful feedback.
By the "loading text" do you mean the page that fades in text the first time you play. The main goal of that is to alert people to the key concept that using Solve! is key to getting a high score. I used to have a much longer intro sequence that covered that concept in a more repetitive way that (I thought) was also a bit funny. But it was universally hated, so that's why there's just the one screen now.
The aesthetic of the interface is the same minimal style as Wordle. I don't know if that's a good thing. Nobody else has complained but maybe you are right. Do you have specific suggestions?
The emoji next to the points does change expression based on how you are doing. Is that what you're talking about?
My thoughts on monetization are two: (1) Allow people to pay a certain amount to unlock all past and future puzzles. (2) Allow people to create "circles of competition" so like a family or group of friends can be in a circle and see each other's scores in a single display.
I do plan to reach out to bloggers and other media who are currently talking about Wordle, to try to get them to mention the game. Other than that, plus sharing in various places (I have shared it hear, and on reddit, and can share on product hunt, etc.), and making the game as fun as I can, I don't know how to reach people.
You should capture their emails when they are finished and send them automatically each day. That will be your number 1 retention driver. Trust me.
What motivates them to give me their email? I do have some premium features in the works, but you're suggesting just asking for their email at the end of the game saying I'll email them daily to remind them to play?
It's addictive. They want to play again. You have a timelock. That's the motivation.
A WordHuddle, delivered, every day.
Okay, thanks. I will keep notes here so you can see how it evolves.
That would be amazing! Let me know if you need help.
Thanks for the feedback. The reason for the intro text (which I agree is extreme) is that when I watch almost anyone play for the first time, they just keep guessing letters until their whole board is filled with green. They finish the puzzle but they get a score under par because they didn't know about solving, which is a big strategic point of the game. They do see a message that says "To get a higher score next time, use the Solve! button." But my concern is that they'll be dejected by an under-par score by that point. Let me know what you think. What if there were just one of the intro text screens that said "The first thing to know about WordHuddle is ... to get a high score you should use the Solve! button as soon as you can." Would that still seem meaningless and annoying?
I'm actually modifying the interface to make the "Solve" step more clear. Should be up on Friday April 29. Interested in your feedback.
Seems fun, few things that I got confused about without really trying to understand what's going on, but just checking it out:
At first, I had no idea what was happening, I was presented with an empty board and just started to click letters at random for which I was punished by having a score deducted. It would have made my whole experience better if there was some sort of "rules explained" beneath the main game - what do I have to do now, how, what's the winning condition? Is it to guess the words or to get a better score? etc.
What's the significance of "famous pairs" ?
Didn't understand how the Solve button works, why would I click solve before I have all the letters?
Thanks.
Thanks for the feedback. I'll talk with others about the word Solve. One thing about Solve is in Wheel of Fortune when you know the complete puzzle you say "I'd like to solve the puzzle." So for people who know the show I was thinking Solve would be familiar.