WordHuddle

Daily hangman style puzzles, with a twist.

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April 26, 2022 What talking to customers about a web game looks like, at least in my case

https://www.reddit.com/r/wordle/comments/ubi8x5/my_contribution_to_the_wordlverse_wordhuddle/

Got a lot of great feedback from Wordle players. Everyone very friendly. I know this is a very particular audience, not typical casual players. At the same time, I'm happy that the addicts are into it. :)

Michael Katz

2 Comments

  1. 1

    Congrats on all the interaction on reddit! Games are a very business to consumer (b2c) product and hard to find good information on how to reach potential consumers. I'm glad to see that sometimes just posting in the right place can generate this kind of response.

    I have a couple game ideas and didn't know how to "find my customers/players" first. Very inspiring

    1. 1

      Well, I'm trying to keep in perspective that Wordle players are an analytical group, and people in the Wordle subreddit are a hyper-analytical group. It would be much harder to find feedback on a solitaire or gem matching game, even if the game had novel elements that made it super fun to play. For what it's worth, I'm happy to give feedback on game ideas, game prototypes, or community outreach strategies.

April 23, 2022 WordHuddle MVP is ready for players/feedback

WordHuddle is a puzzle-per-day game in the style of Wordle, but based on hangman / Wheel of Fortune type gameplay, instead of Word Mastermind.

The front-end is plain JavaScript, HTML, and CSS, using jQuery and Bootstrap and one animation library. The back-end is Python Flask running on a DigitalOcean droplet.

The planned business model is a combination of Ko-Fi donation and getting additional content for making a donation.

Michael Katz

2 Comments

  1. 1

    My feedback is that running by donation isn't a business model.

    1. 1

      Well, here's my thought. The first thing is to see if the game is good/addictive enough that it can grow an audience. At least that's how it seems to me. If I show ads and ask for donations/unlocking up front, that just confounds the question of whether the game could ever grow.

      If it does grow, at that point I can ad ads, and also offer people the option of paying to unlock all the old puzzles. So it's freemium.

      I realize this doesn't fit into the standard IH model of validating an idea by trying to sell it first. But it's hard to ask people "Would you a dollar or two for extra content in this game?" without giving them a chance to come to enjoy the game first.

      I realize this is a shot in the dark to some extent. But I did learn more about writing a web app so it was valuable to me in either case.

      But in terms of business model, do you have any other ideas for this particular type of thing?

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The world needs a daily word puzzle that is not just about single words.