
Bad Wolf
Kill bad habits. Build better ones. Hunt with the Pack.
Quick run through what's shipped:

Cloudflare. Bots were hitting the server and making my numbers look better than they were. Fixed. Data is real now.
Dashboard rebuilt with leaderboards. You can see the pack — other people quitting the same substance, how long they've been at it, all behind wolf names. Adds something to quit alongside rather than alone.
Milestones
This is a killer feature - it shows your progress, and brings in (healthy) competition to progress up the streak bands!

Code + UX audits. Multiple rounds. Less exciting to write about, probably the most useful thing I've done.
Onboarding. First beta users were pretty clear: too long, hard to follow. Rebuilt it. If you tried it before and bounced, worth another look.
Local signups via QR. Stopped waiting for organic traffic and started showing people a QR on my phone directly. Now watching real usage patterns for the first time.

Looking for honest feedback — does the concept land? What's missing? Any bugs, drop them below.

For some reason, was super hard to get this working, but hey it's done.
The PWA pushes notifications to the device, while Email is the failsafe back-up.
Give it a go - www.badwolf.run
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I decided, screw it, you guys can see all my in-dev stuff and try it live - build in public right?
I'm making a analytical / calendar style dash to aggregate all your progress, leet me know what you think!

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This is a really interesting space. Building something in the habit/quit tracking area while being this transparent about the numbers takes guts.
I like that you’re focusing on more than just a counter — mood tracking, milestones with real time thresholds, and especially the anonymous Pack feature. The social/anonymous community angle feels like it could be a strong retention driver compared to most solo tracking apps.
A couple of things I’m curious about:
From the early signals you shared, what’s been the most surprising (or most encouraging) metric so far? And how are you thinking about measuring real success beyond the initial “people who start actually finish” number?
Also, with the Pack feature — have you seen any early signs that the community aspect is helping people stick with it longer, or is it still too early to tell?
Appreciate you sharing the journey openly.
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Hey thanks for engaging!
I actually seen the numbers to be false...it was a bot attack which is now patched.
I'm also still getting to grips with the anaklytics, to get some easy to read signals snap shots
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But I shipped it anyways hahaha...
Trying to figure out the best way to measure success
174 visitors in 28 days, zero marketing. All direct or word of mouth. No paid, no SEO, no launch.
4 minutes 4 seconds average engagement. That's the number I keep coming back to. Industry average for web apps is around 2 minutes. People who land are actually using it.
26 people set up a quit tracker. 19 hit Commit. 73% of people who started the core flow finished it.
36.5% bounce rate. Meaning 63% explored beyond the landing page.
15 returning users. Early signal but it's there.
Some of those 174 are definitely me. But someone is spending 4 minutes in the app and it's not always me.
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Bad Wolf is live at badwolf.run. Multi-substance tracking, a milestone system that actually marks real time thresholds, mood check-ins, and a Pack — a community of other people running the same hunt, wolf names only, no real identities.
Next up: a check-in that fires every time you log a tap — mood tags, a control slider (how much of you is actually here right now?), and a journey chart so you can see your pattern over time, not just a number going up.
It's a web app. Open it in your browser or install it. No App Store, no waiting.
If you're working on something you're trying to quit — or trying to replace — I want to know what's broken. DM me or drop a comment.

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About
Every quit app I tried felt built for someone else — so I built one for people who actually know the loop.


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