Fibonacci

A simple number puzzle game for mobile

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October 6, 2020 Featured on Product Hunt

My product was unexpectedly posted and featured on Product Hunt today. I'm forcing myself to adapt to the situation.

This quickly reinforced something that I have recently been learning slowly. I need to release, launch and post more often, because releasing 3 things at 70% the quality and planning of a single slow release is better for testing hypotheses quickly.

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September 6, 2020 Release Fibonacci for Android and iOS

Today, I am releasing Fibonacci. You can download
it from https://patn.games/#fibonacci.

I think I achieved most of what I set out to achieve. The next frontier for me is marketing. I enjoy development, gathering feedback and even the occasional design, but I've never really had experience with marketing.

I have some hope now that I know marketing can be approached systematically and is necessary to help users discover products and services in a cost-effective manner.

If you're looking for a practical approach to marketing, I recommend julian.com, which I discovered through Indie Hackers. It's both well-written and scientific in its approach.

3 Comments

  1. 1

    Congratulations on the successful release :) I have to questions:

    1. Which tool did you use to create the promo video for your app?
    2. Are you interested to share reviews between our Apps? I would give you 5 stars if you do the same for my app.
    1. 2

      Hi @OPunktSchmidt,

      Thanks for that. I used After Effects and edited a template that had a permissive licence.

      Definitely happy to share reviews. However, tbh I had some hangups using your app. Happy to give specific feedback once you have a product page on IH or through the email you have in your store listing if you prefer?

      1. 1

        I would be very happy to receive your honest feedback :) Only in this way I can become better. You can use the email in the store listing.

June 10, 2020 Release a beta version to friends and family

I didn't want to send this version of the game out. I'd already gotten a decent amount of feedback from my partner. I eventually came around to the fact that I needed to start sending the game to friends and family to start getting more feedback in order to prioritise the many features I had in mind and filter out the non-essential stuff.

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May 15, 2020 Create a playable game

I started working on a simple puzzle game with the below aims:

  • building my portfolio
  • returning to coding projects I enjoy
  • practising my skills
  • going through the full release of a product

The major milestone for me was making the game lose-able.

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About

I wanted to make a number puzzle game that used familiar game mechanics as a proof of concept. The aim is to encourage users to build number skills as they play in their leisure.