Polydust

Simple yet powerful app for iPad for 3D modeling.

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April 29, 2019

Being a developer has its advantages: in many cases, you are able to work remotely. Being a remote developer has another advantage: you can live wherever you want. Having this opportunity, we decided to move from Poland to Spain with our girlfriends and live in beautiful Valencia. We rented a small office and we have been working for our American client there. It was all great, but unfortunately, after six months, we realized that being a remote developer has also its drawbacks: your client may no longer have a job for you. That happened in our case. It was a very uncomfortable situation. We started looking for another remote job, but at that time the market was much more difficult than a few years before: there were few interesting offers.
Fortunately, it was not the first time we had to improvise. For us, temporal unemployment means a time to create something on our own, so we had been spending two hours a day looking for a job, and the rest of the day on developing Polydust. The progress we were getting that time was insane: every day resulted in a new feature. We had a website, a newsletter, a forum and a lot of video content on Youtube. The beta tests had started. We were already thinking about the release date. It was January 2017.
We wish we were able to continue this story in a romantic, Hollywood- way, saying that soon after that we released Polydust. Except life is not always like that. After a few weeks of intensive development of our app, we found a good remote job. Over time it resulted in losing motivation to work on Polydust since naturally, it had become a side project. When you have a good yet demanding job and you want to have a personal life it is very challenging to organize more time. So, for many months the Polydust covered itself with dust.
It would seem the project was completely lost, but sometimes the magic just happens. First, we started receiving more and more beta test applications from our website. Then, we saw people commenting on our videos on Youtube and asking where they can get Polydust. It turned out that the seed we sowed has started to grow on its own. We realized it would be a shame to ignore that sign. Amazingly, people saw the potential of Polydust just by looking on our website and the videos. It was clear, that we wanted them to able to actually use it. In the end, we were already closer than further to release Polydust.
After coming back to the active development, we realized there is still a lot of work to be done (and it is always more than it seems). However, we got back the motivation and faith in Polydust. We know there are people waiting for it. We do not want to let them down. We still have unfinished business.

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April 29, 2019

Google SEO (natural as a consequence of living forum).

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April 29, 2019

We are friends since we have met in high school over 12 years ago. Since then we have been cooperating on numerous various projects: in school, at university and of course professionally. Our adventure with iOS has started during the very first days of the App Store. We have been releasing our own apps and cooperating with other companies from many different countries. One of the most important commercial iOS projects we have worked on was Goldieblox and the Movie Machine (Apple Award 2014 for Best iPad app).
In all of our projects, we always put emphasis on great user experience. Along with being developers, we are also app users and we love apps which are flawless, functional and beautiful. That is why we want to create such apps by ourselves. Among many others, Proud is the best example of our user-driven-development approach.
Besides the passion for UI and UX design, we are also into new technologies, especially computer vision. We have worked on many projects using AR/VR. At the university, we won the first award for the best bachelor project in which we brought back to life an aurochs. Having an iOS app, people could see that extinct royal animal in Zoological Garden in Wrocław, Poland. The most important commercial AR project in our career was Weave: Storytelling Redefined.
Last but not least we love video games. We are glad nowadays everybody can create games and indie game developers community is constantly growing. We have created many games for iOS using Cocos2D, SpriteKit or Unity3D. One of the most interesting games we have created is Mindivision.
Developing Polydust is a natural consequence of our experience and inclinations: it is an iOS app with carefully designed UI and UX which gives our users possibility to create 3D content that can be used in many fields (for example game development, 3D printing or AR/VR apps). We are very excited to see what can be created with Polydust and we are sure it is going to exceed the limits of our imagination.

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Developing Polydust is a natural consequence of our experience and inclinations.