SpriteLab

AI sprite & 3D model generator for indie game devs

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December 11, 2025 Stop waiting weeks for game art - generate sprites in seconds

If you're a solo dev or small team, you know the pain. You can build the game, but art takes forever.

Hire a freelancer? Weeks of waiting, hundreds of dollars. Buy asset packs? Never quite fits your vision. Make it yourself? Let's be honest...

I got tired of this loop, so I built SpriteLab.

What it does: You describe what you want → AI generates it in seconds → download PNG with transparent background → drop into your game.

Weapons, characters, armor, items, UI, effects, tilesets - pixel art, hand-painted, anime, vector styles.

Also does 3D models (GLB files) if you need those.

Try it free: sprite-lab.com (5 credits, no card needed)

Would love to hear what you think. What would make this more useful for your projects?

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December 11, 2025 Launching SpriteLab - AI asset generator I built for my own games

Hey IH! 👋

Just launched SpriteLab and wanted to share the story.

The problem: I'm a solo game dev. I can code but can't draw. Every project hit the same wall - waiting for art. Freelancers took weeks, asset packs never fit my style, and my own art was... bad.

The solution: I built an AI tool that generates game-ready 2D sprites and 3D models in seconds. Weapons, characters, items, UI - multiple art styles, transparent backgrounds, ready to drop into Unity/Godot/Unreal.

Where I'm at:

  • Live at sprite-lab.com

  • 5 free credits to try

  • Getting first users and feedback

What's next: Looking for feedback from other devs. What asset types would be most useful? What's missing?

Happy to answer any questions about the tech stack (Next.js, Supabase, Stripe, Replicate API) or the building process!

1 Comment

  1. 1

    I like the idea with the AI generated Asset generator. I think about also to develop a game in the next 2-3 years. This would be really helpful.

    From my perspective, the landing page of your website seems a little too "overloaded". Also it is not really working, but for the first version i truly understand that not everything is perfect. I was intentionally clicking around and lost the interest after some seconds. The demo do not work at all, but i liked the idea behind that.

    Hope my "perspective" helps a little bit to improve your idea :)

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I'm a solo game dev and kept hitting the same wall - I could code my games but art was always the bottleneck. Waiting weeks for freelancers, paying for asset packs that didn't fit my style, or spending hours making bad a