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The Sport of Indie Hacking

Indie hacking is crazy because you can go weeks without making any money, and then make $5,000 in a day.

It turns out that the career has a lot in common with professional sports, only the score is money.

submitted this link on November 27, 2023
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    Totally agree. The first app I ever launched on the playstore took almost a year to build and launch.

    I quit within the first month.

    I honestly couldn't take having zero users. I couldn't live with the uncertainty that my efforts would yield any results. I hated the idea of spending more money after I just spent so many months working so very hard and doing all the 'right' things (except finding out if there was a market for what I built, of course). So after trying a few things I quit. I didn't even leave the app alive. I tore down everything.

    It was a real learning experience. When I launched GPX this year, I decided that I would face having 0 users for as long as it took. I would stick to a rigorous 1-week sprint schedule and aggressively tackle bugs and feature improvements as if I had 1M users.

    One month in, we've had 25 downloads.
    It's a start.

    1. 1

      You know what they say - the first 25 downloads are the hardest. :)

      Congrats on the progress and persistence thus far. Keep going!

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        Thanks. You're totally right, it is daily progress and endless persistence. I'm a big believer in no zero-percent days and that has really helped. Rather than getting discouraged because we only acquired one new user last week, I focus on the fact I delivered AI-generated training plans months ahead of schedule.

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