Clone The App

Discover validated mobile app ideas

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28 Comments

  1. 1
    Spot on analysis! 🎯 The line "selling a better feeling, not just meditation" hits the nail on the head. So many founders focus on listing features instead of marketing the emotional outcome. Calm's strategy of letting users "sample the experience" right inside the ad unit is a textbook example of matching product value with distribution. Would love to check out your list of validated mobile app ideas! Where can I take a look?
    1. 1

      i added the link at the bottom of the post. you can check it out.

  2. 1
    The paid social framing undersells what actually happened. Alex Tew already owned calm.com, and the breakout moments were Sleep Stories read by a voice everyone recognizes and that CNN election-night sponsorship, which is brand distribution no indie budget can copy, and testing Instagram ads only works when you can absorb a negative first-year CAC the way a funded consumer app can. The part that does transfer is the free sample: give people the actual experience rather than a screenshot of it, which is why their organic content earns its keep at zero spend.
    1. 1
      So, do they distribute via paid ads or organic content? I’m not familiar with this app’s pricing, but it certainly needs to be able to cover the CAC associated with paid advertising. It would be interesting to look into this further...
      1. 1

        they are focusing on both paid ads and organic content.

  3. 1
    Thanks for sharing this.
  4. 1
    Yes! More and more people live in modern fast pace life, have problem in sleep. There is a saying: Health is the leading 1, and all others the following 0. When you have problems in physical or mental, you can not focus on others. Thanks for your share. Hope all of us, not only for money, but also take care of ourselves.
  5. 1

    sleep category is growing.

  6. 1

    thanks for sharing the store. i learned about the app and really like the app breakdown.

  7. 1

    I know it's founder. he is really inspiring

  8. 1

    it's a good app. i use it

  9. 1

    the clone the app concept is really cool

  10. 1

    This is a really interesting approach. I’ve found that the hardest part of building a product isn’t always the technical implementation—it’s identifying which existing workflows are worth improving or rebuilding.

    I’m currently building EmpireRank, and a lot of the process has been similar: studying how people discover and compare businesses, then trying to simplify that experience rather than just adding more features.

    Curious to see where Clone the App goes. The idea of learning by rebuilding proven products is especially useful for indie hackers.

    1. 1

      Yeah, the risk is really low.

  11. 1

    I really like the simplicity of the webaite! Would be helpful to have more insights about the revenue and maybe about how quick they got their userbase. And something related to the acquisition channels.

    Because I do the app, but I don't know where is best to promote it.

    1. 1

      Okay. I will add those things bery soon.

  12. 1

    Currently working on my own app in completely different space. Cloning is intriguing. Makes me wonder if you could clone this and quadruple down on one gender. Female, spend ads only on Pinterest. Male, spend ads only on Reddit and YouTube. Probably exists, but I do like your business model idea.

  13. 1

    The point about selling a feeling really resonates with me. People don't necessarily buy “meditation” or “sleep sounds” — they buy the outcome they want to feel.I think this is especially interesting for indie makers because it applies far beyond wellness: the product can be great, but the marketing should communicate the transformation, not just the features. Really interesting breakdown!

  14. 1

    i know the founder. he is the million dollar webpage guy.

    1. 1

      Yeah. He is the guy.

  15. 1

    I guess the founder can now sleep properly haha

  16. 1

    30m/month. insane!

77 Comments

  1. 3

    In addtion to building the cloned app, are you also providing services to assist in playbook you provided? Are you helping with ASO and localizing it (keywords, images, description, etc) ?

    1. 3

      yeah, I can help you with all of these. Fell free to contact me at hasibhaque07@gmail.com

    2. 1

      ASO alone doesn't work for long. You have to get reviews or use apple ads to keep the app ranking up.

      1. 1

        Have apple ads been effective for you? Are they better once your app has already gained some traction?

        1. 1
          They work till you pay them to work. Do you have any apps you want reviewed. If you're interested in exchanging review, let me know. That's the only 'organic' way I see some traction.
  2. 2

    this methode is the best starting point for new founders because it has low risk. the idea is validated and marketing strategy is also proven.

    1. 1

      absolutely true

  3. 1

    Great point that localization is much more than translation. I’d add one filter before building: validate the local distribution signal, not just the app idea.

    A product can be proven elsewhere but still fail if the target market has different search behavior, payment habits, app-store expectations, or a strong local alternative. The best opportunities are often where a specific job already exists, but current apps explain it poorly or do not fit the local workflow.

    Do you score ideas using signals like local search demand, review language, payment adoption, and competitor density? That would make the “clone” decision much more repeatable.

  4. 1

    i was trying to build something new and failed. now i am gonna try this out. seems low risk to me than validating a new idea.

  5. 1

    I think this playbook has low risk of failure

    1. 1

      yeah because the idea and marketing strategy is validated

  6. 1

    same idea, new market. that's a great point

  7. 1

    Thanks for sharing the playbook.

  8. 1

    This is the playbook most people ignore. Everyone chases "novel" ideas, but taking something that already works and adapting it to a new market is lower risk and faster to validate. 100K downloads proves the model. What was harder — finding the right market or adapting the product to fit it?

    1. 1

      Finding the right market i think.

      1. 1

        That's the hardest part — and the one that kills most clones. Everyone copies the product, few copy the market research. What framework did you use to validate the new market before building? Or was it more intuition + rapid testing?

  9. 1

    This is like improvising an already existing idea in the market. seems like a great idea

  10. 1

    This tracks with what I saw scaling Henson Group across six continents: the products that traveled best weren't the most innovative ones, they were the ones we actually localized instead of just translated. What broke first when you moved into each new market, payment methods, ad platforms, or just user trust in an unfamiliar brand?

  11. 1

    The “proven app in a different market” angle can work, but I’d validate the market before building anything.

    Same product idea ≠ same demand, pricing tolerance, acquisition channels or user behavior.

    I’d test 3 things first:

    1. whether people are already searching for the problem,

    2. whether local competitors are weak or just different,

    3. whether the economics still work after localization and acquisition costs.

    A small market teardown can save months of building the wrong version.

    1. 1

      there are really valuable.

      1. 1
        Glad it was useful. Those checks are usually much cheaper than discovering the problem after the app is already built.
    2. 1

      Just to gain some knowledge, since I have from 4 to 6 months to look for (cheap) marketing strategies and channels, and I am running out of ideas... what's the weight you'd give to all three things you propose as the first ones to test? Any other quantifiable things you'd validate?

      My guts tell me 3, 1, 2 is the natural order, 2 being particularly weak because most of the time you are already going to have competitors (even tho avoiding an overly saturated market is good I guess). 3 is insanely important for obvious reasons, and 1 can be artificially stimulated or, if you hold on for long enough, its time might come in the future.

      1. 1
        I’d weight them roughly 45% economics, 35% existing demand, and 20% competitor weakness. I’d also validate search trend, expected acquisition cost, conversion rate, local pricing, retention potential, and what people use today. If you have a specific app and target market in mind, send me both and I’ll tell you which numbers I’d check first.
      2. 1
        I’d weight them roughly 45% economics, 35% existing demand, and 20% competitor weakness. Weak competitors are useful, but they don’t matter if acquisition costs or pricing make the market unattractive. I’d also validate search volume and trend, expected customer acquisition cost, realistic conversion rate, local pricing, retention potential, and how users currently solve the problem. If you already have a specific app and target market in mind, send me both. I can tell you which numbers I’d check first before spending the next 4–6 months on it.
        1. 1
          Ty a ton @AlexDataOps for offering, but somehow I want this, whichi is going to be the first failure on my own, to be entirely mine. There are going to be other ideas to come, and I am going to need the every bit of experience I can grab by myself :)
  12. 1

    Same idea, different lever for me — instead of going after a new country, I went after an underserved slice of the audience. "AI legal tool" is already crowded, but most of the big ones are built for either "everyone" or enterprise legal teams. I went narrower: freelancers, renters, small business owners who just need to understand one confusing document (a lease, an NDA) without digging through a whole legal research platform.

    Same lesson though — wasn't about inventing something new, just spotting a gap inside a space that looked "solved." Curious if you've thought about the flip side of your playbook too — once an app's crushing it in one market, does going audience-first (like what I did) or country-first tend to compound faster?

    1. 1

      for the app they did know their audience well so they localized on play store and getting users

      1. 1

        That makes sense for their case, but I'm curious how they knew their audience well enough to localize confidently . Did they have existing signal from another product, or was it more educated guesswork before diving in? that's the part I find hardest with a narrow niche like mine — you can spot a plausible gap, validating it before you've built anything is a different problem than executing once you're already in the market.

  13. 1

    This resonates — I built my product with multi-language support from day one (English, Albanian, Italian, German, Spanish) partly because the "BI dashboard for small businesses" space felt crowded in English-speaking markets but much less served for smaller/regional business owners who don't think in English first.

    Haven't scaled distribution yet, but the localization-first approach already changes how I think about what "done" means for a feature — it's not done until it works in the language the actual user thinks in.

  14. 1

    This is exactly what I'm doing. Pocket shut down and left millions of users.

    Instead of new idea, I rebuilt the proven read-later flow + added AI summary/search that Pocket never had.

    Lesson: you don't need to invent, you need to execute better where the giant left a hole.

    Currently at 100+ users, trying to hit first 1k.

    1. 1

      If you need review to boost your app ranking, let me know. I'm also looking for the same. ASO/ASA alone doesn't work. My app name is Vopub in app store.

    2. 1

      congrats benard. keep building.

  15. 1

    this lines up with something i've been thinking about with my own thing too. localizing insurance guidance for india in local languages feels like the same idea, proven concept (plain language policy explanations) applied somewhere it's genuinely underserved. the "don't just translate, actually localize" point is real, generic translation would've missed half of what actually confuses people here. curious how much of their 100k came from one market vs spread across all five.

    1. 1

      great rishab. they did not reveal the data.

  16. 1

    I ran a services company across six continents and the pattern held everywhere: the product travels fine, pricing and payment rails do not. Before picking an "underserved" market, check what people there actually pay for subscriptions and how they pay. A market with no competition but no local payment habit isn't underserved, it's unmonetizable.

  17. 1

    Good framing, but a couple of traps in it. Low competition doesn't mean demand — sometimes the market is empty because three people already tried and died quietly. And demand doesn't mean people will pay: calorie tracking can be huge in Indonesia while ARPU is a tiny fraction of the US. 100K downloads is nice, but what's the paid conversion?

    Also "localize deeply" is doing a lot of work there. For a food tracker that's a real local food database with real portion sizes, not translated menus. That's the hard part — though it's also the part the next copycat can't do in a weekend.

    1. 1

      they said most of their revenue comes from subscriptions than ads.

  18. 1

    The "localize deeply, don't just translate" point is spot on — I've seen the same principle apply outside of consumer apps too.

    I'm building Rivox (invoicing/payments for freelancers and agencies working internationally), and the biggest lesson so far has been similar: it's not enough to just support multiple currencies — you actually have to handle tax rules, invoice formats, and payment norms differently per country, or it feels broken to users even if the "translation" is technically correct.

    Did you find certain markets needed way more localization effort than others, or was the depth fairly consistent across Indonesia/Malaysia/Vietnam/Gulf/Hong Kong?

  19. 1

    How I wish I could have a platform to learn all these

    1. 1

      what type of platform do you want?

  20. 1

    Seems legit but If you can share i would like to know what is success ration for apps which actually work

    1. 1

      how could you measure that?

  21. 1

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  22. 1

    Yeah that's awesome

    1. 1

      That's a brilliant strategy.

      1. 1

        did someone used it already in your experience?

  23. 1

    localization is the real moat right now. great insight.

    1. 1

      That's how they managed to get traction rather than competing with cal ai and others

  24. 1

    Thanks for sharing the idea.

  25. 1

    I thought I need a revolutionary idea to make money right now but you showed a different way. I will do some research and try to apply the same playbook.

    1. 1

      Definately you should try it out.

  26. 1

    Great advice looking in less competitive markets to grow sounds like a smart move. Was it hard to change markets from where you started?

    1. 1

      They did not change market. They found some market where big competitors were not competing.

  27. 1

    Great breakdown! Localizing a proven concept for underserved markets instead of just fighting in the highly competitive US/EU app stores makes so much sense. Did they face any specific challenges with localization (like UI adjustments for different languages), or was just translating the text enough to gain traction?

    1. 1

      ChatGPT sometimes gives the wrong translation. So they found local people to verify the translation.

  28. 0

    Great point. Getting early traction is one challenge, but scaling the app into a production-ready product is where engineering really starts to matter. Teams like GeekyAnts can help with performance, architecture, integrations, and scaling once demand is validated.

  29. 0

    Finding an existing proven idea and adapting it to a different market is an interesting strategy. Localization and understanding the target users seem to be the real challenges here, not just building the app. Curious what differences you found between the original market and the new one.

    1. 1

      us and EU has severe competition

  30. 0

    How to identify an effective opportunity?

    1. 1

      you have to do some keyword research

  31. 0

    find the market that already exists, then scale content

  32. 0

    This is a sharp observation. Localization is underrated execution. Most founders think "new idea" is the moat, but "same idea, better market fit" often wins with less risk and faster validation.

    What strikes me is the build cost side of this playbook. Even with a proven idea and a clear market, a solo dev still needs to ship the actual app — auth, admin, landing page, localization infrastructure — before they can test if the market responds. That is usually where the 3-4 month delay kills the momentum.

    I ran into this exact friction building Nexus, my Next.js 16 starter kit. It ships with a 17-page admin panel so founders can localize content (pricing, FAQ, screenshots, reviews) without touching code. The idea is that if you are cloning a proven concept, your time should go into market research and ASO, not rebuilding auth and CMS infrastructure from scratch.

    Curious, does Clone The App also factor in the build/execution cost for each idea, or is the focus purely on market demand and validation?

    1. 1

      absolutely true.

  33. 1

    This comment was deleted 6 days ago

51 Comments

  1. 1

    this is a very good idea

  2. 2

    It's a very good idea. I am gonna try it out. I need your help building it.

    1. 1

      I am glad that your are gonna try it out.

  3. 1

    Interesting.. distribution/marketing would be the key.

  4. 1

    love the part that from one idea it is possible to build multiple part.

    1. 1

      first make one successful then you can diversify into ultiple niches.

  5. 1

    Thanks for sharing the idea

    1. 1

      it's my pleasure

  6. 1

    Sleep is a real pain and i think the idea has huge potentiality

    1. 1

      yeah sleep is a real pain and it's greatly rewarded if you can solve it.

  7. 1

    simple but useful app.

    1. 1

      yeah useful app

  8. 1

    How do you know their revenue? And I bet, it's not a simple app. And one more point: even if it's "simple", the distribution is not.

    1. 1

      the revenue is verified from sensor tower.

  9. 1

    Your idea is really good but few of us will get success.

    1. 1

      yeah because only few people stick to an idea for a long time

  10. 1

    Love the idea that from one codebase it is poossible to expand into multiple niche

    1. 1

      that's the fun part

  11. 1

    who knows that a sound app would print that amount of money

    1. 1

      it's mindblowing

  12. 1

    Thanks for sharing. great idea.

    1. 1

      i am glad that you like the idea

  13. 1

    New concept i learn today.

  14. 1

    50k/month from a sound app. there is a huge demand,

    1. 1

      thats why it is making that much money

  15. 1

    that's mind blowing!

  16. 1

    I will try it relaxation app

  17. 1

    I am glad that your are gonna try it out. nice and can you customize ?

    1. 1

      yeah you can customize

  18. 1

    nice and can you customize or edit any sounds?

    1. 1

      yeah, you can.

  19. 1

    But people are already listening to music on YouTube to fall asleep. Why would they come to your app?

    1. 1

      It's not my app but people are not only listening they are paying $50k/month for the sleep sound. you tell me why they are paying rather than listening to youtube?

  20. 1

    The interesting part to me is how little the core product actually needs to change. People search for very specific sounds, so creating separate apps around those intents could make ASO much easier. It’s a good example of how a simple product can still have room to grow if the distribution and positioning are right.

  21. 1

    That's really goo idea

  22. 1

    amazing concept

  23. 0

    When mimicking what another app already does, what steps do you take to differentiate yourself?

    1. 2

      Why do you need to differenciate. For consumer apps everyone is focusing on UGC nowadays. Just focus on SEO and get a decent users, make money and be happy.

      1. 1

        Have you found that to be the case for you personally? That you are able to just mimic other apps, build up their SEO to get some decent users, and just make money that way?

  24. 0

    i love the idea, but i hate the idea of having your phone on to have to relax. it feels a bit contradictory

67 Comments

  1. 3

    One thing I notice with apps like this is that the product itself creates content. Watching someone do push-ups to turn off an alarm is naturally shareable, which makes influencer marketing feel authentic instead of forced. That's a very different challenge from building a B2B SaaS.

    1. 1

      exactly. that's why B2C apps heavily focusing on instagram and tiktok.

  2. 2

    curious what the retention looks like — alarm apps get deleted fast in my experience. is the $50k mostly new installs or subscribers sticking?

    1. 1

      Great question I will tell you the answer once I find it out

  3. 2

    The interesting part is that the product is simple, but the behavior is very visual.An alarm that forces you to do push-ups is basically built for TikTok. You don’t need a long explanation, and the “before/after” moment is obvious in a few seconds.Feels like the real takeaway is not “build simple apps”, but “build something where distribution can happen naturally through the product behavior.”

    1. 1

      I like that perspective. Products that naturally create moments people want to share have a huge distribution advantage. When the product itself tells the story in a few seconds, marketing starts to feel like a byproduct of usage rather than something you have to force.

  4. 2

    This was a great reminder that distribution deserves just as much attention as product development.

    One thing I'm curious about: if you were launching the same app today with zero audience and zero budget, would you still start with TikTok and Instagram influencers, or do you think there's a better acquisition channel in 2026?

    Would love to hear your thoughts.

    1. 1

      That's the channels I also use for a new app.

      1. 1

        Thanks for sharing. That makes sense. Have you found influencer marketing still gives the best ROI compared to content marketing or SEO over the long term? I'm building a marketplace for digital businesses, so I'm trying to learn which acquisition channels compound over time versus those that mainly provide an initial boost.

  5. 2

    hmm intersting

  6. 2

    I agree with this

  7. 2

    you are right , more easy app is more convenient for people to use

    1. 1

      Yeah many easier apps make huge money because people understand the app easily.

  8. 1

    I can relate to this comment.
    Most developers spend months building features. The best founders spend just as much time thinking about distribution.
    This was the issue I had with getting into business with co-workers or friends. To much thought process will slow down any creation.

  9. 1

    Timely thread — I'm building WakeWin (a gamified alarm you dismiss by solving a puzzle, then either physically moving via pedometer or photo-verifying an object), so I've stared hard at this exact space. My read: the alarm-app market is huge because the core job ("actually get me vertical") is genuinely unsolved for chronic snoozers, not because the tech is novel. The mechanic itself is easy to clone (as this post basically proves). The real moat is retention — streaks, a difficulty curve that scales with the user, and not being so annoying that people uninstall on day 3. Happy to compare notes with anyone else building in this space.

  10. 1

    I am collecting my ideas to make this a type of security app that triggers unusual events and set an alarm or red alert for business

  11. 1

    The interesting part is not the alarm feature, it’s the content loop.

    A product that creates its own marketing is a huge advantage for solo makers.

  12. 1

    I may be interested in this app and follow its to do the push up, but honestly, less than 5 day later, I will give up , close the feature, turn to bed, goodbye my app, have a nice sleep

    1. 1

      totally understandable. what is better than a good nap!

  13. 1

    $50K/month from an alarm clock app that forces push-ups is such a good reminder that simple mechanics can carry a whole business.

    Prioritizing influencer deals with a view guarantee over ads is a smart distribution move most indie devs skip entirely.

    1. 1

      it's a smart move.

  14. 1

    It's pretty amazing but I think the money he spent on marketing the app gotta be pretty insane

    1. 1

      I also think so.

  15. 1

    amazing how a simple concept is still profitable ! the creator is a genius ! I tried and find it nice!

    1. 1

      Yeah. It's not a new app but the concept is cool.

      1. 1

        indeed ,sometimes reinventing and modernizing worth it

  16. 1

    Interesting approach with the alarm clock + push-up combo! The forced physical action to dismiss alarms is a clever hook for habit-building apps. I wonder if this concept could extend to productivity tools — imagine an MCP server that refuses to return AI results until you complete a quick task. Gamification mechanics seem to work well in niche utilities.

    1. 1

      That's a very good idea.

      1. 1

        Thanks! Appreciate the kind words. Gamification + utility combos seem to be an underrated pattern for indie apps.

  17. 1

    People with distribution skills are really lucky!

    1. 1

      Distribution is the most difficult part.

      1. 1

        Facing it myself, seems almost impossible lol as with no prior experience on social media.

  18. 1

    Great find. proves yet again distribution is everything!

    1. 1

      Exactly, distribution is everything.

  19. 1

    Great reminder. As a solo founder building Daycipline, this really resonates. It's easy to get caught up adding features, but users only come when you consistently focus on distribution. Building is optional. Distribution is mandatory. 🚀

    1. 1

      Distribution is the hardest part. One should figure out distribution first before even building anything.

  20. 1

    insanely simple idea.

    1. 1

      yeah the idea is really simple but they executed it professionalyl.

  21. 1

    keep sharing more resources like this. really helpful!

  22. 1

    thanks for the information. really informative.

    1. 1

      I am glad that you found it informative.

  23. 1

    The idea is really simple. I love how they executed it.

    1. 1

      yeah the execution was extraodinary.

  24. 1

    That's a very good idea.

    1. 1

      the idea is simple but their execution was brilliant!

  25. 1

    I think this advice is based on a fluke; I've seen aggressive marketing campaigns that don't retain users because the app is simple.

  26. 1

    The detail worth stealing here is the view guarantee, because it converts influencer spend from a lottery ticket into media buying with a floor price. Most founders negotiate on price per post when they should negotiate on guaranteed reach, then let the creative vary. I tell my portfolio founders the same thing about any channel: cap the downside first and the experiments get cheap enough to run weekly.

  27. 1

    I think the marketing strategy is the real product here. "Do push-ups to turn off your alarm" is memorable enough that creators naturally want to make videos about it. Distribution becomes much easier when the product itself creates shareable moments.

    1. 1

      The push up part made it easier to create content on social media.

  28. 1

    Great example of distribution > features. I'm building VoxCut, a simple app that removes silences from audio/video files — one feature, does it well. The hardest part isn't building, it's getting people to discover it. Jake's influencer strategy with view guarantees is smart — you're basically buying guaranteed distribution instead of hoping for organic reach. Curious how he finds the right influencers though — trial and error or some tool/process?

    1. 1

      I think trial and error is the only way yo find it out.

  29. 1

    Playbook scaling is underrated—most founders treat their path as bespoke when really the repeatable patterns (audience segmentation, pricing tiers, feature prioritization) are where the real insight lives. If you've done this across multiple apps, I'm curious: which of the 6 steps compressed the most from your first app to the most recent? That's usually where the learning compounds.

  30. 1

    really cool idea.

    1. 1

      Yeah it's really cool!

  31. 0

    Love this angle. The revenue numbers are what make it actually useful versus the usual app-idea lists that run on vibes. How are you sourcing and verifying the MRR figures? A few of these (Cal AI at $1.14M/mo, WeWard at $615K) are semi-public, but plenty of indie apps stay quiet about real numbers. Self-reported, pulled from Sensor Tower / Appfigures type data, or a mix?

  32. 0

    This is a good reminder that distribution can matter more than product complexity.

    The interesting part is that the app has a very simple core promise: “it forces you to wake up.” That makes it easy to explain, easy to demo on TikTok, and easy for influencers to create content around.

    A lot of founders, especially technical ones, try to win by adding more features. But here the advantage seems to be clarity + a strong distribution channel.

    Curious how you would evaluate whether an idea is “influencer-friendly” before building it.

    1. 1

      what do you think about influencer-friendly idea?

  33. 0

    This comment was deleted 2 months ago

17 Comments

  1. 2

    I have been struggling with marketing, now I have a proper roadmap. I don't know how to thank you.

    1. 1

      I am really happy that you found your roadmap. Just make something useful.

  2. 1

    Useful breakdown. One caution for anyone copying this in the app blocker or focus space: viral validation does not mean checkout converts. The video promise is usually one concrete enforcement rule, then the landing page has to take people straight to install or trial. If you route them through education, quiz, auth, or too much explanation first, you can lose all the demand the viral hit created.

  3. 1

    These processes are so common, the main point is how to make it work, how to find potential customer!

  4. 1

    The validate with content before building point is underrated for B2C apps. Pushscroll is a great example because the concept is so visual and immediate that a demo video basically sells itself. The harder question is how much of this transfers to B2B. Enterprise buyers don't discover tools through TikTok and a viral video doesn't close a procurement process. The validation still matters but the channel and the timeline look completely different. Curious whether anyone has seen the content first approach work for B2B SaaS or if it's mostly a consumer playbook.

  5. 1

    Step 6 is the part most people skip past too fast. I make short-form ad creatives for apps in this exact bracket (habit and self-improvement), and the ones that keep growing past the organic wall are the ones that keep feeding new hook angles into paid, not just leaning on one winning organic video. Pushscroll is one I've been watching in the Meta Ad Library. They run a real rotation of UGC variants, not just one ad on repeat.

  6. 1

    Step 6 is the part most people skip past too fast. I make short-form ad creatives for apps in this exact bracket (habit and self-improvement), and the ones that keep growing past the organic wall are the ones that keep feeding new hook angles into paid, not just leaning on one winning organic video. Pushscroll is one I've been watching in the Meta Ad Library. They run a real rotation of UGC variants, not just one ad on repeat.

  7. 1

    On point. One of the things i did wrong was setting up no waitlist, and just building. Now, marketing is the biggest hurdle for me

  8. 1

    The "validate with content before building"

    approach is genuinely smart — most founders

    do it backwards and build for months before

    finding out nobody wants it. The push-ups

    before social media idea is brilliantly

    simple too — three words, visual, solves

    a real problem. I did the opposite with

    my product — built first, now figuring

    out distribution — and it's much harder

    this way. The waitlist capture at viral

    moment is something I wish I had done

    better. What niche are the highest

    performing ideas on your list coming from?

  9. 1

    Spot on. The biggest lesson anyone learns from cloning an app is that code is actually the easiest part of the business.

    You can match the features, copy the UI, and deploy the app in days. But then you hit the absolute hardest part: distribution. Getting the right eyes on a product, especially in a niche market, requires a level of grit that no one can just "copy and paste."

    Thanks for writing this, it's a great reminder that execution isn't just about writing lines of code! 🚀

  10. 1

    "great point", "this matches my experience building LicenseTrack")

  11. 1

    As a vibe coder, marketing is the biggest problem

  12. 1

    The part that stands out isn't "go viral before you build." It's using content as a validation mechanism instead of a marketing channel.

    A viral demo proves people want the outcome the product promises—not necessarily that they'll keep using or paying for it. The interesting challenge is designing the MVP to test whether that initial curiosity turns into lasting behavior.

  13. 1

    The step most people skip is the one between 4 and 5: a viral video validates attention, not willingness to pay, and those are different markets. I've seen decks with huge waitlists and single-digit conversion the moment a price tag showed up. The playbook works, but treat the waitlist as a hypothesis and the first $5K MRR as the actual validation.

    1. 1

      Thanks for the thoughtful insight. I really appreciate you taking the time to share it.

      Your perspective clearly comes from real experience building and working with actual companies and that's incredibly valuable. You also left a great comment on one of my previous posts and I genuinely learned something from it.

      Thanks again for sharing your knowledge. I really appreciate it!

  14. 1

    honestly a really professional looking app for a very real problem

  15. 0

    This comment was deleted a month ago

44 Comments

  1. 1

    This hits hard. I've been obsessing over "originality" for months while building my first app — an offline AI assistant with persistent memory. Kept thinking "but ChatGPT already exists, why would anyone care?"Reading this made me realize: I'm not competing with ChatGPT. I'm solving a different problem for a different person. The one who doesn't want their journal entries training someone else's model. The one who needs the AI to remember what they said last Tuesday.Same core tech, completely different niche. Still wrapping my head around this, but thanks for the perspective.

  2. 4

    That's a smart way to find out validated app ideas.

  3. 3

    I was looking for an app idea but I think I found one. Thanks for the resource.

    1. 1

      you are welcome!

  4. 2

    Excellent idea and resource - I will use it! Thank you. I have had no shortage ideas lately. My bigger problem is not creating the solution, but marketing it and placing it where it can find traction - just not a strong suit yet.

    1. 1

      yeah distribution is always the hardest part.

  5. 2

    love the concept.

  6. 1

    I'm curious, can you reveal where you got the app revenue data from?

  7. 1

    Really helpful to read this. As a non-technical founder I keep going back and forth on how much to build vs validate first — how did you decide?

  8. 1

    Thank you for sharing, which benefits more people

  9. 1

    One thing I've noticed is that successful "clones" rarely win because they copied features. They win because they found a different audience, a better onboarding flow, or a more compelling positioning. The product changes less than the story around it.

  10. 1

    This is such a smart approach,

    Too many founders waste months (or years) trying to invent something completely new when there are already proven concepts with paying users. Adapting a validated idea with better UX, niche focus, or marketing is way lower risk and faster to test.

    The Quittr → STOPPR example is perfect. Same core idea, different niche, real money.

    Thanks for building Clone The App — this is going to save a lot of people from idea paralysis. Definitely checking it out.

    1. 1

      Thanks for your kind words.

  11. 1

    This is very useful

    1. 1

      I am glad that you found it useful!

  12. 1

    Great thinking dude

  13. 1

    I got to admin this is a really wonderful informative post keep it up !!!

  14. 1

    I built Henson Group in a category that already had hundreds of established Microsoft resellers, zero original ideas involved, and it still became one of the largest globally because we out-executed on service and niche focus. Proven demand plus better execution beats novel thinking in almost every market I've operated in or invested in. One caution from the investing side: the clone plays that win usually pick a niche the incumbent structurally can't serve, not just one they haven't gotten to yet.

    1. 1

      That's really valuable information. Thanks for sharing.

  15. 1

    I didn't even know these apps existed. I like this approach of applying them to other niches.

    1. 1

      Yeah it's the fastest way to test an app idea.

  16. 1

    Thanks, this really made me to rethink my entire process

    1. 1

      I am glad that you found it valuable.

  17. 1

    Love this approach — adapting proven models to new niches is a smart way to get started.

    I personally believe the most valuable ideas come from first principles: what are real users complaining about? What are they searching for but can't find a good solution? When you start from real pain points and unmet demand, the idea almost builds itself.

    That's why I built RightIdea — you type an idea and it pulls real App Store reviews, Reddit discussions, and search volume data to show you where the real frustration and demand are. Validation based on real data, not guesswork.

    Great post, saved it!

  18. 1

    The quit-sugar example is a clean illustration of the idea because the demand was already proven, the audience was already paying, and the only question was whether the niche was underserved enough to be worth entering. That's a much lower-risk starting point than hoping a completely new problem exists.

    The pushback about distribution and retention taking over once a niche gets crowded is the part worth sitting with. The cloning playbook gets you past idea risk but it doesn't get you past execution risk, and that one doesn't get easier just because someone else validated the concept first.

    1. 1

      true. even the best idea can fail because of poor execution. so execution is more important than the idea itself.

      1. 1

        Exactly. The idea gets you to the starting line. Execution is the actual race.

  19. 1

    Clone the app concept is really effective to find out an idea really fast. I will try it out.

    1. 1

      you should try it out.

  20. 1

    Thanks for sharing the process. It's a new way to find out an idea.

  21. 1

    Fair, but every posted playbook has a half-life. Once everyone's cloning into fresh niches, the niche stops being the edge and it comes down to distribution and retention. The clone wars reward operators, not idea-finders.

  22. 0

    Exactly this approach is why I built ZerfAI.

    Instead of guessing, it scans real user complaints from Reddit, Hacker News & GitHub Issues, then uses 2 AI agents to suggest Micro SaaS ideas that are already validated by the market — perfect for adapting proven concepts to new niches like in your example.

    What niches are you currently exploring?

35 Comments

  1. 2

    Very true! I built Illumea while there are already so many chatbots around. The main thing is to figure out the differentiators. In my case, it was actionable insights/intelligence and proactive engagement which no other chatbots provide. Well, it could be better UX, more features or new ideas that could define things.

    1. 1

      exactly. great to know about Illumea.

  2. 1

    This is a valuable reminder that execution often matters more than originality. Understanding customer pain points and solving them better can be a powerful competitive advantage.

  3. 1

    That's amazing, great idea

  4. 1

    This is a solid reminder that execution beats originality way more often than people like to admit. Most “new” successes are really just removing friction from something that already had demand.

    The hard part, in my opinion, is actually being honest about which friction matters enough to move revenue. Some improvements feel obvious in hindsight but don’t change behavior in practice.

    Curious how you decide which “existing markets” are worth cloning vs just saturated with no real room left for differentiation.

  5. 1

    Definitely a powerful observation, but that doesn't make the task of picking out the businesses or processes in need of refinement any easier.

  6. 1

    You hit the exact point. Founders waste time trying to invent new behaviors. Customers do not care about innovation. They just want their current tasks done faster. You build a real business when you find a proven market and strip away all the friction.

  7. 1

    most “new ideas” are just old markets with better friction removal.

    the real edge is picking one bottleneck and going 10x on that, not polishing everything.

  8. 1

    Agree with this completely. PM OS (SOW → project plan generator) isn't a

    new category either — SOW-to-plan translation is a problem PMs have solved

    manually forever, and there are established PM tools already. What made it

    worth building was removing the specific friction: instead of a general

    project management tool, it does exactly one translation step well —

    upload a SOW, get a structured plan in 2 minutes, no setup or configuration

    needed. I think the "better version of something people already pay for"

    approach is underrated because you skip the hardest part of a new

    category — teaching people the problem exists in the first place. They

    already know they have it.

  9. 1

    This is exactly why I started my own SaaS. I wasn’t trying to invent a new category—I was frustrated by the tools my own band was using every week. The lesson I’ve learned is that building the product is only half the battle. The much harder part is proving to strangers that your version solves the problem better than what they’re already using.

  10. 1

    Couldn't agree with this more. I did exactly this with a discount grocery store app in South Africa and eventually sold to the retailer.

  11. 1

    Do you have any community where founder can discuss their growth strategies?

  12. 1

    please can you share the marketing strategy used

  13. 1

    I agree. Validation often matters more than originality. A lot of successful products win by improving UX, reducing friction, or targeting a specific audience rather than inventing something entirely new. Execution and distribution usually make the biggest difference.

  14. 1

    This resonates a lot. The hardest part of building a new product isn't the idea — it's having zero data on whether customers will actually pay. Cloning a proven app flips that: the market has already voted with their wallets, you're just competing on execution.

    The acquisition + retention angle someone mentioned is key though. I've seen founders nail the product clone and then struggle because the original app owned the SEO keywords and had 3 years of reviews. Would love to see you document the distribution strategy as you go — that's usually where clones win or die.

  15. 1

    great post ill be following up

  16. 1

      The cloning angle is interesting, but I’d be careful not to only clone the product surface.

      For a consumer subscription app like affirmations, I suspect the hard part is less “can you build the features?” and more “can you replicate the acquisition + retention loop?”

      — App Store keywords, short-form creatives, onboarding conversion, push notification timing, habit formation, and paywall testing.

      Would be really useful if you documented each week as an experiment:

      1. what assumption you’re testing,

      2. what metric would prove it,

      3. what you learned.

      A lot of people can clone the UI. Fewer can clone the growth loop. That would make this series much more valuable to follow.

  17. 1

    I run a social scheduling tool in a category that already had Buffer and Hootsuite years before us, so I'm biased toward this. Cloning only works if you pick one segment the incumbents treat as an afterthought and out-serve them there. Copy the product and you're a worse-funded version of them; copy the idea and go deep on a niche they ignore, and you have a business.

  18. 1

    This is a smart approach,

    Too many founders waste months chasing completely new ideas when there are already proven ones out there. Cloning and improving an existing app (better UX, better marketing, different niche) makes a lot more sense.

    Thanks for building Clone The App — definitely checking it out.

  19. 1

    The clone-and-improve frame is right, but the trap I keep watching people fall into (and fell into myself) is assuming the improvement THEY see is the one users are actually paying for.

    Cal AI didn't win because it was "better" across the board. It won because it picked one axis — friction of logging — and made that axis 10x. The UX polish and content were downstream of that bet. Founders cloning it who spread improvement thin across 'cleaner UI + better onboarding + more features' usually end up with something that's marginally nicer and totally ignorable.

    So the question I'd add to your framework: before you clone, figure out which single dimension the incumbent is worst at that users actually complain about (not what YOU'd complain about as a builder). That's your wedge. Everything else is table stakes.

    Curious which axis you're picking for the ideas you're collecting — speed, price, niche, distribution?

  20. 1

    I think the biggest takeaway is that validation reduces risk, but it doesn't remove the need for execution. Two people can build the same type of app and end up with completely different outcomes because of UX, positioning, pricing, or distribution. Looking at proven markets is a much better starting point than trying to invent something no one has asked for. The challenge isn't finding an idea anymore, it's building something people prefer to use and then getting it in front of the right audience.

    1. 1

      I agree, plus a good marketing strategy can make a huge difference.

  21. 1

    I think that's one of the biggest misconceptions in startups. Improving an existing workflow is often a better opportunity than chasing a completely new idea. Distribution and execution usually matter much more than originality.

  22. 1

    Exactly, when they say History repeats itself its just those patterns that come across again and again. And here for people around to know there literally were 3 German brothers who became billionaires by cloning successful U.S. startups like eBay, Airbnb, and Amazon, and launching their replicas in Europe. And in this AI era no one can blame of not having velocity and scale on same scale.

  23. 1

    Great insight. Most successful products don't reinvent the wheel—they solve the same problem with a better user experience. Reducing friction and executing strong marketing often matter more than having a completely original idea.

  24. 1

    great insight!

  25. 1

    that's a good way to find new app ideas.

    1. 1

      it's a great way.

  26. 1

    Great point. A lot of founders underestimate how much distribution matters after product validation.
    A better product + better positioning + consistent acquisition usually beats just having a "unique" idea.

  27. 0

    This matches what I keep seeing too, but I'd push it one step further. The hard part usually isn't cloning the product, it's cloning the distribution. Cal AI's real moat wasn't photo calorie tracking, it was the short form content and creator engine they built around it. The tracker is copyable in a weekend. That marketing machine is not.

    So when you rank these ideas, do you weigh how copyable the distribution is, not just the MRR? A $2M app that grew on a distribution edge nobody can repeat feels very different from a $200k one that grew on plain ASO. Curious if your list captures that.

  28. 0

    Right. If the market is validated, there is no need for your own validation. Just make it better and easier.

    1. 1

      True, we genuinely underestimate the potential this framework holds ... and there are true examples of how founders looke up for industries that had visible spots of growth and just made everything better than everyone in the market to hold the maximum share of it.

45 Comments

  1. 2

    I’m also building a SaaS tool for freelancers and facing the same challenge with conversion. It’s called Portal HQ, at my-portal .live if anyone wants to check it out. Completely free!

  2. 2

    What’s interesting is that the whole business is the incentive layer and social mechanics stacked on top.

  3. 2

    Really insightful, thanks for sharing — this is exactly the kind of breakdown I wish I'd read when I was starting out.

    1. 1

      Thank you for your kind words.

  4. 2

    The part that stood out to me is that a lot of successful products don't create a new behavior—they make an existing one more rewarding or easier to stick with.

    Sometimes the biggest opportunity isn't changing what people do. It's changing what they get back from doing it.

    1. 1

      Totally agree with you. Great insight.

  5. 2

    That's a cool idea. thanks for the breakdown. it is really helpful!

    1. 1

      I am glad that you found it helpful!

  6. 1

    This breakdown perfectly captures why WeWard hit $615K monthly revenue without groundbreaking tech. They didn’t invent step tracking—they recontextualized a universal daily habit with tangible cash rewards, viral referral loops and streak retention mechanics. The core lesson hits hard: you don’t need new technology to build a profitable app; you just need to add layered incentives and shareable social hooks to an existing user behavior. The referral-first growth strategy is genius, turning every active walker into free acquisition channels, while media & celebrity collabs amplified trust fast. Super actionable case study for anyone brainstorming low-risk mobile SaaS clones.

  7. 1

    Sometimes I ask myself who all those people paying for such a dummy apps are. I also noted a hype of posts motivating devs to start cloning successful apps. That will turn into millions of burned tokens. So, who would be real beneficiaries?

  8. 1

    It sounds like a brilliant money-making approach but it's extremely difficult to repeat.

  9. 1

    also interesting how referrals become the primary acquisition channel once daily usage is stable

  10. 1

    The insight that "the product isn't the step counter, it's the incentive layer" is brilliant. Most founders spend months trying to invent brand new behaviors, which is incredibly hard to pull off. Taking an existing, proven behavior and just wrapping it in better incentives and distribution is a much smarter way to guarantee demand. Love the directory concept!

  11. 1

    The $615K isn't coming from walking, it's an ad-arbitrage business wearing a fitness-app costume. Users get paid in "Wards" funded by brands paying for attention, so the real engine is the spread between what advertisers pay and what users redeem. Clone the step counter and skip that two-sided economics and you build the hook but starve the business; the hard part is lining up who funds the rewards before you start giving them away.

  12. 1

    Fantastic idea, I am quite interested in how you marketed this app, how did you make contact with celebrities for the partnership and media coverage, was it all through paid routes or organic?

  13. 1

    Interesting app. Seems like a good idea.

    1. 1

      Yeah it's a good idea.

  14. 1

    thanks for sharing

  15. 1

    This is actually a pretty interesting idea. I wonder if they charge their user though cos that would be curious.

  16. 1

    I don't like this type of app even though they are really successful. By the way,How did they acquire a large number of users in the initial stage? My products always got 1 download per a day. I'm so pitiful.

    1. 1

      There are many ways to get early users and it's totally free marketing channel.

      #Reddit is a good traction channel if you know how to use it.

      #Indie hacker’s build board

      #short form content for social media(insta, tiktok)

      #x (twitter) if you can promote your app properly.

      1. 1

        I've tried on reddit (sadly. my account had been blocked because i sended three posts in my first day ) and x(I think x is hard. need to post every day and interact to other posts, This matter requires a lot of time. ) I'm trying to use all of my time to marketing.

  17. 1

    How do they make money?

  18. 1

    Nice one ..

    At zero cost can you then market your product efficiently?

  19. 1

    great!! but still can't figure out how they generate revenue?

  20. 1

    Worth flagging the part that's actually hard to clone: not the step counter or the streak, those take a weekend. The real moat is the supply side, the brand redemption deals and ad partnerships that fund the payouts without torching margin. Most reward apps die on unit economics, not on product.

  21. 1

    I've been experimenting with content marketing for my retreat business goldenweeks.co. We're seeing good traction from Reddit and LinkedIn, but I'm curious about what other channels are working for you all. Any tips for getting in front of digital nomads and founders who are actively looking for accountability and community?

  22. 1

    $615k for wrapping a pedometer in a streak and a referral link. the product was never the steps. it was the reason to keep going I guess

  23. 1

    The insight isn't "add rewards to walking" , it's that streaks and referrals make the reward feel earned, not given, which is why it sticks.

  24. 1

    Wow, Amazing..

    Can you give me some personal tips?

    1. 1

      Thanks.

      What tyoe of personal tips do you want? I am happy to help.

  25. 1

    What’s interesting is that the whole business is the incentive layer and social mechanics stacked on top.

    I’m curious how much of that $615K/month is actually getting paid back out through redemptions vs. pure margin.

  26. 1

    copying other people's ideas is not cool...

    1. 1
      • Facebook wasn't the first social network (MySpace, Friendster came first).

      • Google wasn't the first search engine (Yahoo, AltaVista, Ask Jeeves existed).

      • Microsoft didn't invent the graphical operating system.

      The difference wasn't who had the idea first—it was who executed it better, improved the experience, and reached more people.

      Ideas are cheap. Execution is what creates value.

    2. 1

      Just search calorie tracker, you will be surprised to see there are so many copy cat and each one is making insane amount of money.

  27. 1

    Curious if certain regional markets are just naturally more aligned with these gamified network effects, and which platforms can maintain retention numbers to make the rewards worth it

  28. 1

    Very interesting. Was the growth mainly from SEO, paid ads, or social media?

    1. 1

      They partner with top influencer and yeah paid ads.

      But I did not get any info about seo.

  29. 1

    like the directory.

    It is short and that's what I need to know about an app. The idea, the mrr and the marketing strategy.

    Good luck with the directory

  30. 1

    This comment was deleted 2 months ago

53 Comments

  1. 5

    Thanks for sharing. I was stuck in thinking that all new apps need to be super complex or utilize super advanced AI. I was wrong.

    1. 1

      If you have marketing budget, you can earn big money from a simple app

  2. 4

    Alarm clock is so important for active life so it is really nice to be upgraded and improved

    1. 3

      This alarm clock will torture you until you wake up and do pushups.

    2. 2

      it's crazy to me cause i literally never need an alarm clock. quite the opposite i always try to sleep as much as possible but end up waking up at 6am no matter what. is there an app that helps with that?

  3. 3

    Genuinely blown my mind.

    Back to work on my app…

    1. 2

      good luck with your app

  4. 3

    This is brilliant

    1. 2

      This is actually brilliant

  5. 3

    Amazing! Thanks so much for compiling the ideas as well.. blown away by how simple Innertune is.

    1. 3

      i am glad that you like the directory.

  6. 3

    simple idea could make so much with better distribution

  7. 3

    It's never just about building something even if it feels like a simple app and being able to earn that much. Making stuff is the easy part. The distribution has always been the hard part for most of us. Which the maker behind this seems to have cracked for this app.

    Though, building clones of such apps with your own twist can be a good way to learn and practice the distribution part.

    1. 2

      Yeah. Building is not the hard part but distribution is.

  8. 3

    ohh man. can you believe an alarm clock could earn that much. It's a great idea , they gamified it and making so much from it.

    1. 2

      Yeah they made it interesting.

  9. 2

    This is such a great reminder that execution and gamification often beat pure novelty. As founders, it's so easy to overcomplicate things trying to find a 'never-before-seen' idea, when the real success usually lies in solving an everyday problem (like getting out of bed) in a much more engaging way.

    Thanks for breaking this down, Hasib!

    1. 1

      I am happy that you like the breakdown.

  10. 2

    I agree: distribution is the key. How to make a new app visible?

    1. 1

      different strategy works for different perople but there are three primary ways to distribute an app:

      1. App Store Optimization(ASO): slow process but gives you organic traffic.

      2. Social Media Content Creation: for consumer apps tiktok, insta works

      3. paid ads: expensive but gives you instant traffic

      also reddit, x, PH launch gives you traffic

  11. 2

    Interesting and very new thought

  12. 2

    $45K/mo from an alarm clock app is wild. This is proof that "it already exists" is never a valid reason to not build something. Execution and positioning matter way more than originality.

    1. 1

      they spend a lot of money on paid ads

  13. 2

    What really caught my attention is how you’re taking apart existing apps to get a better grasp on them. ~

    Instead of just using products as they are, you’re reverse-engineering them — and that’s such a quicker way to develop genuine understanding.

    1. 1

      i am glat that you found it useful

  14. 2

    Impressive! If an alarm clock app can earn that much, what if a ruler app, a voice recorder app... haha! great idea come from old things

    1. 1

      Now building a product is easier but there is still room for gamify an old idea and make it better. also distribution is really important.

  15. 2

    This is a great example.

    What’s interesting to me isn’t just the idea — it’s how they turned “intention” into something you can’t ignore.

    Most people already know they should wake up early or build habits.

    The problem is there’s no real consequence when they don’t.

    Wayk solves it with physical friction (pushups, tasks).

    I’ve been exploring a similar angle, but from a social perspective —

    turning commitments into something you make with other people, not just yourself.

    When someone else is involved, the stakes feel very different.

    Feels like a broader pattern here:

    → behavior change doesn’t come from features

    → it comes from pressure (physical, social, or emotional)

    Curious how others think about this:

    Do you think social accountability works better than self-imposed friction?

    1. 1

      social accountability works but some people prefer sef-imposed friction (they have high agency)

    2. 1

      Yeah, social accountability does seem to work, if people value social relationships. Like, the society, friends, family, acquaintances, etc. Like, if I say I'm gonna startup to everyone I know, the next time I meet them, they are gonna ask me about it. And if I haven't started up, then I'll feel guilty and become more accountable and responsible and act on it. This is assuming that you feel the need to do what you say or you feel bad or ashamed of guilty. Not all have that though. But yeah, some people have disappointment as a way to do things - they promise themselves something, and if they don't get it done, they feel disappointed and try to work on it. They feel responsible by default, so, they don't even need social accountability. But yeah, when feeling responsible by default doesn't happen, maybe social accountability can work wonders. I wonder what else will work. Public commitments is also a good idea - where it extends to everyone - say on a social media platform, where it's not just people I know, but others too

  16. 2

    Really nice example.)

    A lot of people underestimate just how much distribution matters. A simple app idea can still do very well when the execution is strong and the positioning is smart.

    That’s what stands out here.

    The idea itself is straightforward, but the real edge seems to come from how it was executed—especially the keyword strategy and how clearly it connects with demand. Good breakdown.

    1. 1

      yeah. totallly agree with you.

  17. 2

    This is a great example of how distribution can outweigh novelty.

    What’s interesting here is that the “forced action” mechanic isn’t new at all — but pairing it with aggressive keyword coverage (1,000 Apple Ads terms) turns it into a predictable growth engine.

    Feels like a lot of indie makers still think in terms of “build something unique” instead of “plug into existing demand and out-distribute competitors.”

  18. 2

    This is fascinating! Curious how the journey to 45k per month went!

  19. 2

    how do you know it makes 45k/month?

  20. 2

    That's great brother. Launch it.

  21. 2

    Nice! Where do you get capital to run ads at scale?

  22. 2

    an alarm clock making 45k. are you kidding? that's the power of distribution. thanks for sharing. learned something new.

    1. 1

      yeah it's real.

  23. 2

    who knows that an alarm clock could make that much. it's just built in app for every phone but they made it so interesting that people are paying for it

  24. 2

    validated idea, they just gamified it and made it interesting

    1. 1

      they made it interesting

  25. 1

    Thank you I was stuck trying to think of a orginal app idea that no one has created

  26. 1

    The distribution insight is the real lesson here. Most indie makers (myself included, until recently) spend 80% on product and 20% on getting it in front of people. Should be the inverse. The gamification angle is interesting too — the accountability mechanic is what makes people actually keep the app. Without the pushups, it's just another alarm clock nobody needs.

    Building AgileTask (.ai) right now and the hardest part isn't the product — it's exactly this. Zero followers, Day 2, figuring out distribution from scratch. The Apple Ads on 1,000 keywords is a smart move for an app with clear intent signals. Harder to replicate for B2B SaaS where the search volume is lower. What's your take on paid acquisition for productivity tools targeting solo founders?

  27. 1

    This is one of the clearest examples I've seen of distribution beating novelty. The "forced action" mechanic isn't new at all, but the 1,000 keyword Apple Search Ads strategy is a predictable growth engine.

    What most founders miss: they spend months perfecting the product, launch to silence, then wonder why no one buys. The real lesson here: simple idea + great distribution > complex idea + no distribution.

    I'm offering free competitor breakdowns to IH founders this week. You send me your URL, I'll send back:

    - 3 competitor tactics you can steal (positioning, trust proofs, CTA flow)

    - Your biggest friction point with specific fix

    - One growth lever specific to your niche

    No pitch. Just the analysis. Email: freelanism at gmail dot com with [Your Product] in subject. 12-hour turnaround.

    The fact that you're thinking about distribution as a system (not a campaign) tells me you'll actually use this. Worth my time. 🚀

    1. 1

      that's really cool

  28. 1

    the 1000 keyword ASA strategy is the real story here. most people underestimate long-tail keywords in apple search ads, bidding on 10-20 obvious terms and calling it a day when CPI looks expensive. but the volume is in those niche queries with almost no competition. it's actually the kind of problem i've been working on with sprites ai - automating the keyword discovery and bid management side of paid UA for mobile apps. curious whether wayk is also running meta or google uac alongside ASA, or is it purely apple search ads driving that $45k?

  29. 1

    This is a perfect example of why distribution beats the idea.

    The idea itself is simple: an alarm that won't turn off until you do pushups. Nothing revolutionary. But the execution on distribution? $45K/month from Apple Ads across 1,000 keywords.

    What most founders miss:

    — They spend months perfecting the product
    — Then launch to silence
    — And wonder why no one buys

    The reality:

    — Simple idea + great distribution > complex idea + no distribution
    — Spend as much time on 'how will people find this?' as on 'what does this do?'

    I'd love to know: what's their cost per acquisition vs customer lifetime value? That's where the real lesson is.

    Thanks for sharing this breakdown.

47 Comments

  1. 3

    Curious, are you replying to every signup instantly or manually?

    1. 1

      I still have not figured it out but a lot of people have signed up.

  2. 3

    Thanks for sharing. I am gonna try it out.

    1. 1

      try it out. you won't regret

  3. 3

    That is exactly the trap I fell into. I spent 2 weeks "vibe-coding" my first real project, resumelink (dot) cc, before I fully mapped out the distribution. ))) I built a mobile-native hub for resumes because I was obsessed with the tech and the "No-DB" privacy aspect, and only then realized the real pain point was "AI resume fatigue" for recruiters. Now that I've pivoted the messaging to solving that specific problem, I've hit 200 daily users. Building what works is a much safer bet than trying to be a pioneer without an audience.

    1. 2

      The smart way to build something is to build an audience first around the app, then you can build the app.

  4. 3

    I totally agree with the concept. No need to build a totally new idea, build what's already validated and focus on distribution.

    1. 6

      That's the game.

  5. 2

    It's interesting, thanks.

  6. 2

    This is spot on.

    I used to overthink ideas too, trying to find something “unique”.

    Now I’m building an invoice tool — not a new idea at all — but focusing on making it faster and simpler (create an invoice in 30 seconds).

    That shift from “idea” to “execution + distribution” changed everything for me.

    Curious — do you think speed/simplicity is usually the biggest differentiator, or is it more about targeting the right audience?

    1. 1

      marketing and distribution matters most to get users also your product should be good. only then you can retain your users.

      1. 1

        Yeah that’s true.
        Distribution gets you users, but the product is what keeps them.
        Still trying to figure out the distribution side myself.

  7. 2

    Most new ideas failed because the the idea is not validated and too much risk. For cloning the success depends totally on execution and distribution

    1. 1

      you got it right

  8. 2

    Great points and list of companies to back it up. Thanks for sharing this.

    1. 1

      I am glad that you find it useful.

  9. 2

    Stop chasing “unique” ideas.

    That mindset is costing you time.

    Here’s the truth:

    The apps that win

    are NOT new ideas.

    They’re better versions of what already works.

    👉 Better design

    👉 Better positioning

    👉 Better execution

    That’s it.

    The real problem isn’t the idea…

    it’s building without validation.

    You can spend months creating something

    no one actually needs.

    That’s why I built GoOrDrop.

    Not to help you build faster—

    but to answer first:

    👉 Is this even worth building?

    Because winning isn’t about being original.

    It’s about building the right thing.

    Then executing better than everyone else.

    Curious—

    Do you validate before building…

    or after wasting time?

    1. 1

      If it's a new idea validation is really important but if you are cloning an already validated idea then you can focus on marketing

  10. 2

    I partially agree but I think there's a middle ground. Yeah execution beats originality, but if you're just cloning something that exists you better have a real angle or you're competing on price with people who have more money than you. I'm building in a space (gamified self-improvement) where everything looks the same — pastel colors, streaks, badges. The "better version" for me isn't better features, it's a completely different vibe that speaks to a different audience. Same problem, different packaging.

  11. 2

    Interesting approach. How long did it take you to ship the first version?

    1. 1

      yeah really interesting

  12. 2

    This is a pretty solid approach! A brand new idea takes time to explain to people, get them used to the concept and encourage them to build a habit around it.

    For a lot of people, effort of integrating something new to their routines is too much effort. If you are tapping int an existing demand/problem/routine, then it becomes a lot easier to sell your product.

    1. 1

      also you have 100% clarity how to get users and who is your ideal user.

  13. 2

    My thought process is next level.
    In 2026 people can build and launch the product in 2-3 days max.
    The real problem is handling crowd, accounting and MIS.

    Young generation is creating a product User centric not Business centric.

    1. 1

      but distribution is always the hardest part. now we have to solve this.

  14. 1

    Trying to build an educations skill learning app is harder than I thought

  15. 1

    This is mostly true but the part people underestimate is how hard distribution actually is even with a proven idea. copying the concept is the easy part but getting in front of the right audience in a new market or segment is where most clones die quietly.

    The geo-arbitrage angle is underrated, though. seen a few people pull this off well, especially in markets where the original product never bothered to localise properly.

  16. 1

    Honest question from the investor side: if your entire thesis is "clone what works," what's your answer when someone clones you? Every pitch I've heard built on "we're X but cheaper/better designed" hits the same wall — the moment you get traction, someone with more capital or better distribution does to you exactly what you did to the original. The cloning strategy works great for getting to $10K MRR. It rarely works for building something worth $10M. The founders I see break through are the ones who start with a clone but quickly find a wedge the original can't or won't serve — a specific vertical, a workflow integration, a pricing model that structurally changes the economics. That's not cloning anymore. That's finding a real moat.

  17. 1

    I actually was thinking the same , but then I realized I dont want to have what already Works, I want something special , unique

  18. 1

    I used to think the same way about needing a “unique” idea, but after talking to a few people and trying things myself, it feels like the hard part isn’t the idea at all — it’s actually understanding why the existing version works and where people are still dissatisfied. Just copying something that already exists without really knowing what users care about seems to miss the point. Also noticed that even if people are paying for something, it doesn’t always mean they’re happy with it — sometimes they’re just tolerating it because there’s no better option yet. Curious — when you say “build a better version,” how do you usually figure out what actually needs to be better vs what just looks like an improvement on the surface?

  19. 1

    Solid take. I'd add one nuance though — cloning works best when you deeply understand *why* the original succeeds, not just *what* it does. I build macOS native apps and the category I'm in (menu bar utilities) has a ton of existing players. But most of them try to do everything. The ones that actually sell are hyper-specific: one job, done well, always visible. The "better wheel" in my experience isn't more features — it's fewer features with sharper positioning for a specific person. Your point about distribution is the real gem though. I've seen mediocre apps with great distribution crush technically superior products that rely on "if I build it they will come." Execution + distribution > originality every single time.

  20. 1

    This works, but there’s a trap.

    If you start from “what already works”, you inherit their positioning too.

    In my case, that made it hard to stand out. Same problem, same framing, just slightly better execution.

    The only time it clicked was when I changed the constraint, not the product.

    Same idea, but different user moment.

    Otherwise it just blends in.

  21. 1

    This is exactly how patchBay started. ProgrammableWeb was the go-to API directory for years, then it shut down in 2023 and nobody

    replaced it properly. The idea wasn't new. The need was proven. I just had to execute better: automated liveness checking so you

    don't hit dead APIs, semantic search, auto-discovery of new APIs from GitHub.

    The hardest part wasn't building it. It was resisting the urge to add "unique" features nobody asked for instead of just doing the

    basics well. A clean catalog that's actually maintained beats a feature-packed one that's half broken.

    Agree 100% on distribution being the real game. That's where I'm spending most of my energy now.

  22. 1

    Love this, so true! TikTok is Vine and no one can tell me different lol

  23. 1

    100% agree - and i'd add that distribution is where most 'better wheel' attempts still fall apart. a lot of app founders clone a proven concept but then try to grow it through the same channels as the original, which doesn't work because the incumbent already owns the brand recognition there. the ones who win with clones usually find a different acquisition angle - different audience segment, different channel, or a paid channel the original wasn't using. what distribution channels are you seeing work best for the apps in your database?

  24. 1

    Thanks for sharing.

    1. 1

      you are welcome

  25. 1

    This resonates hard. We took a similar approach when starting our SaaS — instead of inventing a new category, we looked at where people were already spending money and time (ad creative tools like Canva, AdCreative.ai) and asked "what's the biggest friction point?" Turns out it wasn't features or templates — it was time. Small business owners and founders were spending 2-3 hours designing a single ad when they just wanted something they could post immediately. So we built around that specific pain: paste a URL, get ready-to-post ads in 30 seconds. No design skills needed. The "build what already works" approach also gives you a massive advantage in positioning. When you enter an existing market, you don't have to educate people on why the problem matters — you just have to show them a better solution. Our pitch was never "you should run ads" (they already knew that), it was "you shouldn't need to be a designer to create them." The one thing I'd push back on slightly: cloning alone isn't enough. The real unlock is finding the specific segment that's underserved by existing solutions. For us, it was solo founders and small teams who couldn't afford agencies or dedicated designers. Same market, different wedge. What's been your most interesting finding from analyzing all these validated apps — is there a pattern in what makes a successful clone vs. one that doesn't gain traction?

    1. 1

      i think only distribution is the differentiator here.

  26. 1

    You're right a lot of founders delay launching because they think the landing page isn’t “ready.”In reality, users don’t care as much as we think—they care about the idea.

    https://robmuniz.gumroad.com/l/ValidateFast

  27. 0

    Great perspective! I’m a Flutter developer and I specialize in turning proven app ideas into production-ready apps with custom UI and Firebase backend. If anyone wants to build or improve a validated idea fast, feel free to check my work or DM me.

  28. 0

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    1. 1

      sorry! It's not an AI business.

  29. 0

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    1. 1

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      1. 1

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About

I built "Clone The App" because too many makers waste time on unvalidated ideas. It exists to help builders see what’s already working - including the app’s marketing strategy, MRR, and who built it.